Who doesn't enjoy playing card solitaire now and again? There are many varieties of Solitaire—or Patience as it is called by British folk—and most involve the dealing of cards into a set pattern on a table, which is then used by the player to order the cards by rank and by suit constrained within a set of rules defined for the game.
Most people familiar with Solitaire play the Klondike variety. In Klondike, the deck is shuffled and then one card is dealt face-up onto the table followed by six (6) cards face-down. On the first of the face-down cards the next card is dealt face-up followed by five face-down cards as before. The process continues until the last card is dealt face-up on the right-most pile. The remaining cards in the deck are dealt, commonly three at a time, onto a waste pile and played from there.
This is quite similar to rules of play for the latest Game Design Flash game, Card Solitaire, with the exception that all of the cards are dealt into eight (8) piles instead of seven (7); and there is no waste pile. The player moves face-up piles as in Klondike, alternating red and black suits while placing lower numbered cards upon higher numbered cards, except that the entire face-up pile need not be moved altogether. Click and drag any face-up card to move it and any cards below it. The game is won by moving all of the cards of each suit onto its corresponding foundation, starting with the ace of the suit.
Game Design's version of the classic card game is quite intuitive and I found it extremely easy to jump right in and play. The rules seemed natural and straightforward, and the drag-and-drop interface was just as intuitive. Sometimes a click-drag did not seem to grab hold of the card as expected, though the occurrence was infrequent and didn't affect my overall enjoyment with the game. A minor complaint to an otherwise elegantly simple implementation of a classic, and one that may just be the right deal for you.