Hop into the Wayback Machine with Taro Ito's dungeon crawling RPG that hearkens back to a simpler time in gaming. How simple? Well, there's an evil witch, a magic orb, a tiny village, and a big, sprawling set of ruins full of monsters just waiting for you to hack and slash your way through. A loving homage to the earlier days of RPGs, The Haunted Ruins has a few surprises and is a simple but enjoyable romp with a lot of classic flair.
A fast-paced, tightly-designed version of Breakout by the talented Taro Ito. Use a big round smiley-face paddle to knock out all the bricks before they advance past the dotted line. Collect hearts to earn extra balls and shoot them into play at any time. Cute, fun, and simple.
Escape from the Starship is an escape game that uses sound to convey the relative proximity of monsters that you must avoid. The starship is composed of a maze of rooms, each of which is composed of homogeneous grey dots. Each dot represents a floor tile on which you may land. The sound you hear, however, ultimately determines whether that tile is safe.
Japanese Mahjong is a completely different game from the tile-matching Mahjong Solitaire. A cross between Gin Rummy and the fictional Dragon Poker, this is one game that will definitely take a while to learn, and even longer to master.
Taro Ito has been a favorite of ours here at JIG for several years, so it is with great fanfare that we welcome new releases from his GameDesign.jp website. The latest of his designs is this sliding-block puzzle game called Shot. The objective is to progress as far as you can, through a series of increasingly more difficult levels, by knocking all but one of the balls from the play grid.
Room escape game lovers are in for a treat as Taro Ito weighs-in with his rendition of the point-and-click art form popularized by such games as MOTAS and the Viridian Room. Escape game is a simple and effective game of its genre with all the usual mechanics, but without the pixel hunting that often accompanies games like this.
Chat Noir is a turn-based puzzle game based on a very simple idea: darken the spots to confine the cat and keep it from escaping off the edges of the play field. Each new game presents you with a random arrangement of pre-darkened spots, and the rest is up to you.
The Four Color Problem is a simple turn-based game in which the goal is to color in as much space on a map as you can, while a computer opponent tries to do the same. The catch is that no two adjacent areas can be filled with the same color. Can you dominate the majority of the map with your color?
At first glance, the latest offering from Taro Ito's GameDesign appears to be just another Tetris clone, but closer inspection reveals gameplay dependent upon color rather than shape. In Porolith Flash, the objective is to stack and group shapes of the same color together to remove them from play.
Stained Glass is a simple and beautiful logic puzzle with an arrangement of tiles in the right-hand "window", each in four segments, with each segment potentially a different color. You must arrange colored tiles in the left-hand "window" so that all of the colors match. When you finish one level you move on to the next, larger level. Another classic casual game by Taro Ito of GameDesign.
For those who prefer a single-player experience, or at least one to practice with to hone one's skills in preparation for a heads-up match against another human opponent, and if a little Japanese text won't scare you off, then give Taro Ito's GameDesign Flash implementation of Hanafuda a try.
I've often thought that Jayisgames doesn't have anywhere near enough word games for my liking, and this almost makes up for that lack. This is a quick, clever Flash crossword puzzle from Taro Ito of Gamedesign, who brought us the recently-reviewed White Jigsaw and other addictive favourites of this site (Dice Wars anyone?), and it lives up to his previous standard. If you've a hankering for word puzzles, speak fluent English and have five minutes to spare I think you'll really like this.
The problem with jigsaw puzzles is that they engage two conflicting parts of my brain: my hatred of disorder, and my utter lack of desire to do anything about it. You open the box and there they are, laughing at you, hundreds (thousands, maybe?) of oddly-shaped bits of cardboard. Some of them are even upside-down! White Jigsaw, by gamedesign, solves a lot of those problems: there's no picture, the pieces can't be rotated or flipped over, and it starts out small.
A stylish Flash Breakout clone from GameDesign, Block Kuzusi demonstrates a great deal of respect for its roots while offering just enough originality to feel fresh. It is one of the better versions Breakout I've seen online, and well worth a look.
Dice Wars is a unique new turn-based strategy game from Japan. Using nothing but dice and a randomly generated territory map made of hexagons, the game is similar in gameplay to that of the board game, Risk, though much simpler and quicker to play. The objective is to conquer all territories and eliminate all your opponents by attacking them with dice.
Who doesn't enjoy playing card solitaire now and again? There are many varieties of Solitaire, or Patience as it is called by British folk, and most involve the dealing of cards into a set pattern on a table, which is then used by the player to order the cards by rank and by suit constrained within a set of rules defined for the game. Game Design offers a simple variation of Klondike in its latest Flash game.
The modest and lackluster appearance of this game hides well the exceptional gameplay beneath its surface. And yet with the very first serve across the net, one can immediately tell this is no retro game of Pong. Challenging and exciting, this is the latest game by the very talented Taro Ito of GameDesign in Japan. Arigatoo gozaimasu!
Maze is another delightfully simple and accessible casual Web game by GameDesign of Japan. The object of this action puzzle game is to find the exit to each increasingly larger maze level within the time limit.
Created by Taro Ito, a Japanese game developer whom publishes his work under the name GameDesign, this domino-toppling game transported me back to Nan's living room floor where rows of dominoes and blocks often stood, precariously on end, awaiting destruction.