Studio Maarten's Samsara Room is an escape game, but its surreal atmosphere and imagery make it feel a lot more like a dream... or maybe the sort of browser game they play every day in Twin Peaks. A mirror, a telephone, a chest of drawers, and a grandfather clock make up the room... but it's also missing a door, which is typically important to the whole "escape the room" formula as a general piece of design. But as you explore and begin gathering items, you'll quickly realise that this place is anything but typical, and Captain Reality is no longer steering this steamship.
Click around to navigate and interact with things, clicking an item in your inventory to highlight it for use the next time you click somewhere onscreen. While there are definitely instances of puzzle-solving where you have to do what would seem to be illogical, Samsara Room sort of functions on its own level of rules when it comes to reality, and once you've adjusted to those by experimenting a little, it makes figuring out what you need to do a lot simpler. It's the sort of escape game that's less cerebral and challenging and more, well, an experience, with its strange imagery and stranger atmosphere. In fact, players who prefer more intellectual, challenging game design might find the dreamlike setting and puzzles of this one a bit too weird... which is, of course, more a matter of personal taste than anything else. It's actually a bit on the short side, and its ending is a little unsatisfying after all the buildup, but sometimes it's more about the journey than the end destination, and Samsara Room's journey is a singularly unique, clever, and stylish one worth making.