Nerdook knows of your secret, burning desire to lead chicken-headed monstrosities into strategic real-time battle against the forces of darkness. In Monster Legions, you'll assemble and lead an army of weird warriors by summoning them to the battlefield via the various cards you earn. It's like if Card Captor Sakura met The Last Samurai, only without the magical girl transformation sequence... sadly. During battle, the goal is to defeat all of your opponent's reinforcements and swarm their base before they do the same to you, as represented by the numbers on the top right and left sides of the screen. When a unit dies, it respawns at the cost of a few of your recruitment points, and once those are gone, you won't get any more units back. Every fifteen seconds, you play a card that deploys a unit, and as you'd expect, units have strengths and weaknesses against each other, so pay attention to what your enemy is deploying to work the field to your advantage. Additionally, you have one advantage your enemy doesn't... the option to occasionally select from randomly chosen spell cards that can do everything from power your forces up to strike baddies down with earthquakes. Which hardly seems fair, but hey, never look a plague of death in the mouth, I always say. As you smash your foes, mouse over coins to collect them to purchase new, special cards between battles. Eventually, after several battles you'll get a crack at one of the bosses, and defeating all four of them will give you a chance to finally attempt to slay the biggest, baddest monster of them all... the Beast!
Monster Legions is a fun idea, but lacking a more hands-on approach to the strategy aspect, it feels like the game really needed to do more with its card concept to really come into its own. Allowing players to create their own card creatures at an increased gold cost would have been a great incentive, but as it is, it's still a surprisingly fun little exercise once it gets going. It takes a while before you get any of the really interesting cards to play with, and the final bosses can be pretty challenging. It makes you wish more of the enemies you encountered outside those huge battles had more of the tricky, interesting abilities the Horsemen do. Monster Legions is one of Nerdook's simpler games, but comes with a great style and a fun chance to let the conqueror inside you out on a coffee break or two.
I can't get my head around a strategy to beat Death. Easily beat all of the other bosses.
While somewhat fun I did find it kinda too random where it have great potential if it was made with strategy in mind.
Also I had to play it on Kongregate because all of those little recommendation popups got annoying. To be fair it is often better to support it on a site where you can give feedback and criticism.
Siege Ballista, Longbow Archer, and Fire Monk are probably the most broken cards. Have Venomous scorpion/Blade Beserker or some other strong melee champs to prevent people from reaching your back line, and you win quite easily.
All the Rank 5 Cards are completely OP, but by then, you should have already beaten all the bosses with Range Spam. (If the enemy sends out a knight/fast enemy, don't send out the archer, he'll get slaughtered. Most games, just send out your strong melee)
it is quiet confusing, because only as a long term player you get to know what cards you can achieve/buy. there is no list. a gallery with all cards would be helpful...
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