Hwelp, the students of DigiPen have done it again. A class of the game design school has released Perspective, a game that combines platforming with an intriguing first-person puzzle twist, where how you look at the world directly affects how you can move. Perspective will undoubtedly give to you a pleasant afternoon of wrapping your head around cleverly-designed puzzles where you attempt to move your blue fellow to the exit by tweaking your perspective, and to the students who designed the game, ridiculous resume fodder for when they graduate. All we ask is that they wear proper safety equipment when they're invited to go paintballing with Kim Swift, Jonathan Blow, and Tim Schafer. (I maaaay be a bit jealous.)
The movement in Perspective takes place in two modes. In one mode (which you will experience first), you can use [WASD] to move your blue fellow around the level, preferably toward the exit. As you'll learn quickly, it's safe to jump on blue platforms, but red objects must be avoided, and moving (or falling) outside the frame of view is as deadly as touching red. However, if you click the mouse, you switch to a first-person control mode, where you can walk around the space you're in with the [WASD] keys and look around using your mouse. Once you're in a good position (and make sure your fellow is not obscured by any wall), you can click to return to platformer mode. By alternating between these two control modes, you can guide the fellow to the exit, where more challenges await you. (The [E] key is also used to access these challenges while in a level select room.)
Part of the challenge of this game is figuring out new ways to use the movement mechanics to reach the exit, so I won't divulge too much here, but if I had to offer one hint, it's the age-old cliche of "try looking at things from a new perspective." Each room is carefully designed to force you to solve its challenges in a certain way, so take advantage of unique room layouts. If there's a portion of the map that you can see but can't access, or perhaps some extra depth to a room you wouldn't think is necessary if you were just walking through it, explore what you can do with it.
Even though there's barely any text beyond the level titles and some tutorial messages, you can almost feel a story developing as you explore the worlds that house the levels. The universe of Perspective is bizarre and surprising, but easy to fall into. Give Perspective a try and see what you can discover when you look at things in a whole new way.
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