Achtung! This review is strictly Filler material. It is filled with Filler words that make Filler sentences about a Filler game. If you are looking to read a review about a game with some real meat, please click here. Thank you. Now bring on the Filler!
As is easy to guess, the object of Filler is to fill the playing field with large white circles. Just click and hold the mouse to start a circle growing. It will stop growing either when you let go or when it collides with a circle already in play. If it collides with one of the small "atoms" bouncing around, not only will it stop growing, it will disappear completely and you'll lose a life! Once you manage to fill up 2/3 of the playing area the level is passed. With each successive level, another atom is added, but you are allowed more circles and more lives to help deal with the increased difficulty.
Analysis: Filler follows in the same vein as the Windows classic JezzBall, but manages to set itself apart by implementing gravity and making already-played circles mobile. This enables the player to build moving shields which can herd the atoms into a smaller confining area. Ultimately, though, the game is too generous with balls and lives, and players with the right strategy can get above level 20 without much difficulty, at which point the game becomes less fun and more tedious. As a general rule, requiring hours of play to log high scores tends to greatly reduce the replay value of a game. Still, that the time Filler can keep you entertained is even measurable in hours is a testament to its solid and enjoyable core design. Created by Will Hankinson.
Update: Now with JIG high score table! (Cheers, Will!)