We all have different schedules, different motivations and different ambitions, sure. But if you're reading this, I'm willing to bet we have certain things in common. It's that time during the week when our thoughts start drifting toward distant horizons. Dreams of "What if..." and "Maybe I should..." occupy thoughts as we start to tune out the current issues and responsibilities pressing in, demanding importance. There's no need to shamefully admit to feeling a little lazy—take a break. Enjoy it. And if anyone complains, send them the Google results to this phrase: "taking a break increases productivity". Because, it's true. It really does. Ergo, here are three escape games that are suitably break-proportioned to aid in your escape from the weekday...
Guest House Escape - So, your friend invites you over to stay in her guest house but rather than greeting you with coffee or libations as a good host should, you wind up trapped inside the guest house? Hrmph! Anyhow, this too quick escape game earns its rank as one of Neat Escape's better offerings in a number of ways—snappy music sets the tone so that toe-tapping is a near certainty and, though somewhat "off" in an ineffable way, the graphics are polished and invite exploration. Although the cursor is non-changing, finding requisite items and clues should be fairly effortless, especially if you can employ your inventive ingenuity toward solving the puzzles. There's a ways to go before comparisons to Tesshi-e, but with this entry Neat Escape is getting closer.
Escape from the Star Picture Room 2 - Everything about this game—from the somewhat kitschy, somewhat retro appeal of the room's design, to the classic code-breaking puzzle style—is all what you'd call typical Yomino Kagura. That's not a bad thing at all. Yomino Kagura, if nothing else, can be relied on for these neatly-presented and logically-shaped escape-the-room classics, even if we're left a little bit less than full of satisfaction at the end. Less reliance on maths as puzzles, less predictability, an expanded architecture and, just for kicks, complete destruction of that blue-n-white checked box would take Yomino Kagura games to the next level. In the meantime, with changing cursor, clear graphics, and an abbreviated length, Escape from the Star Picture Room 2 fits well on your break-time platter of fun.
Tsuregemu 5.1 - Here's something a little different from Paradise Kung Fu, a designer new to the JayIsGames escape crowd. Rather than getting out of a room, you want to get into a box. As you explore its multiple surfaces, you'll need to infuse your puzzle-solving skills with both logic and inference to unlock the box's secret. There is a subtle essence of Dismantlement in Tsuregemu's format that is certain to appeal to fans of that series while something about the design speaks of an unReal influence. Or maybe it's just me? Well, regardless. I think you'll really enjoy this one!
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