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Droidscape:Basilica


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Droidscape:Basilica

JohnBDroidscape:Basilica is a sci-fi puzzle game from Kyttaro Games that's got a few tricks up its sleeve. It casts you in the role of Bishop 7, a small robot who happens to be humanity's only hope to survive a new Dark Age. By drawing paths and then controlling the 'bot's progression, you can gather key cards to open doors and work your way to becoming a hero!

Droidscape:BasilicaDroidscape:Basilica divides gameplay into two sections: drawing and piloting. At the beginning of each level the action is paused while you create a path for Bishop 7 to follow. It runs out of walking energy pretty quickly, so be economical with your moves, even when you go after that extra gem in the corner. Once you've got it, hit the play button and Bishop starts moving. Using the slider at the bottom of the screen you can make the robot move forward or backwards, timing its steps to avoid enemies and other dangers. Levels require a lot of planning, and even then you won't always get it right the first, second, or seventh try.

About those tricks Droidscape:Basilica has tucked under its sleeves. For starters, you'll notice the graphics look a bit different than most games. That's because everything in Droidscape was modeled by hand out of clay, then animated using stop-motion technology. Claymation games are rare enough, but seeing one that isn't all colorful and sugar-coated happy is even more unusual! Droidscape:Basilica also has a HeadTwister feature that lets you use your device's front-facing camera to control the game by moving your head around. It's experimental, but it's interesting, we'll give it that!

Beyond its technological tricks, Droidscape:Basilica presents an absolutely solid puzzle game. Creative level design and a slightly different action slant to the gameplay makes it worth checking out. And once you get hooked, you'll be pleased to see it's quite the challenging puzzler!

NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.

1 Comment

shadowmax August 4, 2013 4:09 PM

Is making an Android version of one's i-game *that* much more work? Or is it against some rule(other than brand loyalty :P) ?

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