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Link Dump Friday №346


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Link Dump Fridays

DoraMy Little Ponies, a psychedelic cat we haven't seen since 1996, a monster nobody else will acknowledge exists, and a dungeon filled with ammo and monsters? Hmmm... sure, why not? I can at least give you a little bit of browser goodness before you forget all about me and disappear into your shiny new Playstation 4.

  • Adventure Ponies 2Adventure Ponies 2 - A retro My Little Pony game might sound weird, but, well, when you think about it, ponies themselves are actually pretty retro too... they just weren't cool until very recently. In this cute but simple little platformer, you play as various ponies leaping, kicking, and cute-ing their way through a series of dangerous levels and duking it out with bosses, unlocking more ponies to play as along the way. Cute? For sure. But without Photo Finish, it does not have... DE MAGICKS!
  • Bubsy 3DBubsy 3D - A psychedelic platformer starring a cat from a series that hasn't seen a release since 1996?... okay, sure, why not? Created to celebrate Bubsy's 18th birthday and get kids to drop the controller and pick up art, apparently, this game is all about visiting an art museum because the magical talking frogs tell you to, picking up throbbing hearts and shiny balls along the way. Ain't even kidding. It's definitely weird, and I'm totally making my Fry face right now. Not sure if parody or fever dream.
  • The Whispering ThingThe Whispering Thing - [Warning: Descriptions of violence and suicide.] We haven't heard from Gregory Weir in a while, so this creepy Twine bit of interactive fiction is a bit of a surprise. It seems like a simple horror game about a woman who sees a creature nobody else will acknowledge, but deals with far more mundane themes many of us have struggled with. Though well-written and possessed of some clever uses of Twine's functions for some evocative imagery and emotion, the obscure conditions for "winning" combined with what feels like a very personal approach and coping mechanism means it won't be for everyone.
  • Demonic DungeonDemonic Dungeon - If you need your top-down shooter fix, look no further than this simple, cute game about a gun-toting hero who makes the unfortunate decision to wander around in a huge dungeon filled with all manner of meanness. Though fun, the slow difficulty curve and unfortunately bland area design makes it difficult to get into unless you're a true giant-cog gathering aficionado. ... I shouldn't joke. There are probably forums for that out there somewhere, and I support your life choices.

5 Comments

Patreon Donator Infant Tyrone November 15, 2013 1:10 AM

Demonic Dungeon looks fun, but every time I shoot Flash gets all laggy and stuttery.

Macbook Pro 10.6.8 Firefox 25.0

Reply
colin.d.howell November 15, 2013 5:42 AM

The Armor Games page for Demonic Dungeon now has the note:

"EDIT: My apologies for those experiencing lag, this is a bewildering error caused by the AG ads on the page/Stencyl... find the game elsewhere online to play it lag free."

Reply
Cyberjar88 November 15, 2013 2:34 PM

Totally dig the technofied version of the MLP theme song!

Reply

Demonic Dungeon was fun until second level when it began to lag; subsequent levels are virtually unplayable.

Reply

I played through Demonic Dungeon, mostly because I thought I just had to finish it. It looks good and plays well (had no lag problems), but the challenge level is in the sub-zero region. There's too many upgrade points (I've found more that I couldn't use than ones that I could) and even then I finished with about 12K cogs. I'm a far cry from a good player in games like these, and I think I got hit about 5 times in the entire game, mostly just because I started playing sloppily after about 5 levels.
Then at the end, right before the final exit there are even more cogs and upgrade pads (for real?!) and the promise you can play through the game again with all your weapons, cogs and upgrades. This doesn't work for me: it just puts me at the start of level 30 again. Regardless, unless the monster count is increased about a hundredfold on the second run, it would serve only to reduce an overall very lame game to.. well... nothing.

Use this concept, the graphics, the weapons, because they work pretty well together, but please do something about the extremely quick onset of boredom.

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