Weekday Escape N°35
We probably should stop meeting like this. I know what you're here for. You know what you're here for. But first the glance, the meeting of eyes, a little repartee and, perhaps, a shared chuckle... this is the dance we do to pretend we're all cool, just casually browsing the web for informational and intellectual enrichment. And, oh hey, here's a few escape games that I happened to stumble upon from Tototo Room, Neat Escape and Yomino Kagura. I know you're really busy with your important worky work stuff and other meaningful things us responsible grown-ups do, which you'd totally never shirk for just playing around. But, you know, when you get around to it. Since they are free and already right here, just a few I thought you might like. One little click or two is no big deal, right? It's not like it's going to be a habit or anything...
Button Escape 20 - by Tototo Room came out a bit earlier than the last find-the-button game we featured in Weekday Escape (but you probably guessed that already, given the subtle signs, like the number "20" and such, we escapers being a brilliant crowd and all). Like before, all the gameplay centers around uncovering and clicking on 11 buttons to open the door. You'll see them under things and on things and, happily enough, secreted away behind locked cupboards giving ample opportunity for all that good decoding we love to do. The puzzles here are twisty enough to involve lateral thinking without holding you up. Yes, it's as much fun as Button Escape 22. We're sorry we took so long to come around to Tototo Room but just think of it like we've DVR'd them, now taking our time playing through.
Escape from the House with a View of the Sea - from Neat Escape indeed has a pretty keen seaside vista to behold, but the inside of this shack seriously needs a visit from the designing divas. In realtor speak, this place would be called "quaint" and "full of character", read: a tad bit pixel-hunty and a couple less-than-intuitive tasks (a strange device, a hydroactive sheet, and so on). Yet it's remarkably able to deliver a satisfying escape-the-room quickie, engaging the brain long enough to give substance and polished enough for visual appeal—sized right to transition from buttons to diamonds.
Escape from the Room of the Diamond Apparatus - Yomino Kagura's formula is readily identified the moment you enter, with a smattering of standard puzzle techniques, as straight-forward as doing simple addition, and still it manages to make the puzzle-solving aspect as gratifying as ever. There's a changing cursor and no fussy pixels, although a needed item hidden in plain sight might still be overlooked. Though Escape from the Room of the Diamond Apparatus doesn't have the complexity the title tends to promise, there is a quiet enjoyment in well-implemented puzzles that flow smoothly from one task to the next.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.