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Mustache Time


  • Currently 4.1/5
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Rating: 4.1/5 (34 votes)
Comments (1) | Views (4,786)

mustache-time

Lori.hAt a quick glance, Eugene Karataev's Mustache Time, looked like another physics puzzler game. You need to prevent the mustachioed balls from falling off the screen while eliminating those who are clean shaven (the mustache rules all) by drawing endless amounts of stone blocks for them to fall on. While it already sounds like a great premise there is a new twist of reality being broken, and I'm not just talking about how gravity doesn't work 'til you start drawing in each level. In every level there is only one small area you are allowed to use your mouse in. Outside of that area is another you, or two other you, or more of you that mimic what you do but in their own way. While usually they lay out the stone just as you do, there are times when the screen they are on is mirrored from yours, or upside down. This isn't your average physics game, and it's going to take a lot more than your average solutions to make it through.

lorih-mustachetimeWhile in the beginning the answers are basic, the difficulty ramps up at a rather steep pace. It's easy to get stuck thinking of solutions that only would have worked on levels with different rules and find yourself stuck 'til you realize how simple, but different the solution you have now is, then you'll be hitting your head on your desk. While not a high difficulty game, it's rather easy to fall into a rage as the copy of you doesn't do what you want. The levels would be so easy if that other mouse cruiser just moved like you did, but on the levels where it is reversed, mirrored or both you'll find yourself spending more time fighting it than actually saving the little green men. Mustache Time is certainly different from those in its genre and brings a new reinvigorating puzzle to the table. While the elevator music may get old, the tricks it has up its sleeves won't.

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1 Comment

Kinda original, and entertaining, easy enough to finish on one break. Didn't love the levels with multiple directions. The later levels with the 'tweaking' of the barriers I liked better.

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