Created in 72 hours for a recent game jam, Disillusion by True Valhalla is a short, somewhat abstract platform adventure that focuses heavily on atmosphere and exploration. You begin with a sword and a vague goal in the back of your mind: go to the end of the world and find the Holy Artifact. If you don't, your people won't survive. Sounds like motivation to us! You quickly head out into the hazy world, ready to tread down branching non-linear paths, defeat enemies both small and gargantuan, and pull off some tricky jumps with the greatest of ease.
Disillusion borrows a lot from the metroidvania genre, though don't expect fancy upgrades that let you bend the laws of physics or anything. The gameplay is squarely focused on allowing you to roam freely. There are usually multiple paths you can follow, each with its own set of dangers and rewards. It's a short adventure, but a very high quality one for a game created in such a short amount of time. The jumping mechanics might be a little too "floaty" for some players, but once you get the rhythm down, you'll settle in for a fine lunch break-sized game.
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