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One Scene 7


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Rating: 4.7/5 (226 votes)
Comments (36) | Views (17,202)

One Scene 7

elleThe world is black and white, as basic as that. All you see is a black directional arrow on a white background. With a point-and-click you try to get a bearing on your surroundings... but there's naught else to see. Are you too focused on that one scene in front of you to make sense of what you're meant to do next? Well, there is more here than first meets the eye. Of course there is. If there's nothing else you can expect from a Robamimi escape game, it's that you can expect surprises. So play around a bit more, "make full use of the mouse," and as you do, more ways to explore will open up to you. That is what One Scene 7 is all about. Solve the sneakily simple puzzles in order to find, and open, the door to escape. Then do it again to have both endings, because life is really more colorful than you know.

One Scene 7Robamimi escapes continue to please because, besides being reliably high quality and aesthetically appealing, the designer's enthusiastic creativity. Not only are we invited to experiment with the elements on screen, it's so obvious by the inventive touches and fresh approaches to the genre that Robamimi loves to play with new ways to make her games entertaining. This simpatico between author and player let's us feel as if invited to an escape game party being held in some really cool digs. If you've been through the gamut of Robamimi's oeuvre—including Smile For Me, Fake, and Neighbor—you're well versed in the designer's versatility, but even amongst the One Scene series is a remarkable variety. The talent is no less apparent here. The puzzles themselves rely less on logical thought, having little to do with deciphering abstract riddles or calculating codes, you do need to put your brain to work in inferring what each clue is telling you to do. So telling you too much about how to play would spoil it. Just know you should feel free to experiment and let not only yourself, but the device you're playing on, be immersed into this single scene environment. Because messing with the conventions and breaking the established "rules" needs doing now and then.

Play One Scene 7

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough

Main part

1. Drag the arrow to the left
2. Click and hold the '3' sign for 3 seconds
3. Take handle from the bottom drawer
4. Open the bottom two drawers, while keeping the upper one closed
5. Add handle to newly appeared box (below the '3' sign)
6. Pull black ball
7. Get hammer from top drawer
8. Smash the below the black arrow with the hammer to reveal a wheel
9. Pull the handle (step 5) down and note the markings
10. Replicate the pattern (step 9) with the wheel

Click 3x at the top right, then click 3x at the top left

11. Pull black orb-shaped lever down (on the far right of the scene)
12. Pick up "part of some kind"
13. Add "part of some kind" (step 12) to the smashed wall (step 8)
14. To open the door: frequently move your mouse up and down over it
15. Note the hint: 0 0 I I 0 0 I 0 I
16. Replicate the pattern (step 15) with the button below the black arrow (step 13)

Correct order: 2x outer, 2x inner, 2x outer, 1x inner, 1x outer, 1x inner

17. Look behind the fallen cupboard
18. Right mouse button -> sesame
19. Examine the broken floor and find the lamp-pattern
20. Pull the handle (step 5) as instructed (step 19)

up, down, up, up, down, down

21. Remove leg from the fallen cupboard (it's the far one on the bottom)

There are two endings. After finishing there is a button to commence playing at step 21, though you might have to redo step 18.

Ending A

22. Add leg to door on the right

Ending B

23. Add leg to hole behind the fallen cupboard
24. Note the colours of the cupboard
25. Enter the colours in the pad to the right of the door

from left to right: orange, grey, blue

36 Comments

fun! short but creative.

Reply

Rolling merrily along until

I turned on the color. The little shelf is on its side and I see the colors, but can't figure out what this refers to.

I click where I can, but nothing happens. Nudge, please?

Reply

POP. Just saw a clue that I missed before. Out.

Reply
korvarthefox September 22, 2014 9:50 AM

2 endings, got both endings :) Not bad, if a little short.

Reply

Kurt

take another look at the door

Reply
fredsloniker September 22, 2014 12:56 PM

I've found what look like the doors to both endings, but I can't seem to find the key for either. Can someone help me out?

Reply
Ablative Absolute September 22, 2014 1:32 PM

I clicked the play button and something tried to install a video player on my system. My antivirus managed to block it. Don't know if it was malware or anything to do with JIG or robamami.biz but thought I'd mention it.

Reply

Walkthrough

Main part

1. Drag the arrow to the left
2. Click and hold the '3' sign for 3 seconds
3. Take handle from the bottom drawer
4. Open the bottom two drawers, while keeping the upper one closed
5. Add handle to newly appeared box (below the '3' sign)
6. Pull black ball
7. Get hammer from top drawer
8. Smash the below the black arrow with the hammer to reveal a wheel
9. Pull the handle (step 5) down and note the markings
10. Replicate the pattern (step 9) with the wheel

Click 3x at the top right, then click 3x at the top left

11. Pull black orb-shaped lever down (on the far right of the scene)
12. Pick up "part of some kind"
13. Add "part of some kind" (step 12) to the smashed wall (step 8)
14. To open the door: frequently move your mouse up and down over it
15. Note the hint: 0 0 I I 0 0 I 0 I
16. Replicate the pattern (step 15) with the button below the black arrow (step 13)

Correct order: 2x outer, 2x inner, 2x outer, 1x inner, 1x outer, 1x inner

17. Look behind the fallen cupboard
18. Right mouse button -> sesame
19. Examine the broken floor and find the lamp-pattern
20. Pull the handle (step 5) as instructed (step 19)

up, down, up, up, down, down

21. Remove leg from the fallen cupboard (it's the far one on the bottom)

There are two endings. After finishing there is a button to commence playing at step 21, though you might have to redo step 18.

Ending A

22. Add leg to door on the right

Ending B

23. Add leg to hole behind the fallen cupboard
24. Note the colours of the cupboard
25. Enter the colours in the pad to the right of the door

from left to right: orange, grey, blue

Reply

@fredsloniker: you may have picked this up from Crouch's walkthrough, but

it's not actually a key you're looking for...more like a doorknob, or at least something that could pass for one in a pinch.

Reply
stupidcheeseboy September 22, 2014 4:24 PM

What hole behind fallen cupboard? :1

Reply

I *love* trying something new with the interface, but...

Did anyone else have trouble with #14 "To open the door: frequently move your mouse up and down over it"... awkward!

Reply

Oh and the ones where the room gets trashed as we solve it... always make me smile =)

Reply
Patreon VIP abfdrumz September 22, 2014 9:33 PM replied to callmerob

This is one of those escape rooms that I could almost imagine someone trying to build in the real world. It would certainly be amusing. Except, they'd probably choose an alternative to making people punch holes in the place...maintenance costs and all.

Reply
aceadventurer September 22, 2014 9:57 PM

Was pretty short, but I really liked the clean look and the creativity behind it. Was a tiny bit confused on the opening screen and then once I figured out how to get started a way I went. Will have to check out the second ending now.

Reply

Nice! I like the One Scene games anyway but this one had a little element of Grow AND had 2 endings - something they don't usually have, to my knowledge.

Reply

Wow! I can't tell you much I enjoyed this one and

how surprised I was when the b/w switched to color

Reply
Patreon VIP Chiktionary September 23, 2014 7:23 AM

Fun and beautifully surprising :-)

Reply

Really fun, with some novel twists. I always look forward to a new Robamimi game and this one didn't disappoint...except that it was short.

Reply

Perfection !

Reply

Confused about ending B. How do I

put the leg behind the fallen cupboard? I can't get the fallen cupboard (chest of drawers?) to move.

Reply

About ending B:

You won't actually need to move the cupboard. Provided that you've done the right-click thing successfully (step 18 of the walkthrough), a door should appear behind the cupboard and to the left, with a visible hole for the leg.

Reply

I don't understand something about Ending B

supposedly i'm to look behind the cupboard or movie it or whatever it says but there's nothing to move or go behind. what do I do?

Reply
JetSetVegas September 23, 2014 6:44 PM

Nice one Robamimi! Clever, logical, with a new twist on things. Nothing to make you bang your head against a wall, but did make you put two and two together. Perfect way to raise the bar.

Reply

@ paul

About ending B

mouse R 'open' sesame?
Something about your mouse maybe?
you have two of them, one either side

Reply

aramith

as it is a flash game if I click right on my mouse I get flash info and what not, so how would mouse R mean right click?

Reply

Paul:

If you're getting the Flash info, try giving it a closer inspection.

Reply

Spoiler tags don't appear to be working for me in either Chrome or IE...

Reply
Patreon VIP abfdrumz September 24, 2014 5:11 AM replied to Tenzhi

Same here. Submenus seem to be broken too. I imagine JIG will be on it...

Reply

...that was fast. 8)

Reply

Robamimi never disappoints, and this little escape is no exception! Even with just one view, it is an innovative escape that excels in all aspects, except that you just don't want it to end so soon! But, the point of the One Scene escapes is not drawn-out complexity, but simple and direct puzzle solving; Robamimi's fantastic full-length escapes are chock full of completely intertwined puzzles that I can't solve without taking notes or screen shots to keep track of all the clues as I go.

Overall, a very nice twist on the One Scene series!

Bonus: there are two endings, and whichever one you get, there's an option that lets you go back a few steps to try to find the OTHER ending without having to start over! That is so ice to those of us who are so curious that we want to figure out everything the game has to offer :D

Reply

I love the Oriental piano in the background. Just gives it an extra kick!

Reply

Just played...what a super game...haven't seen such a creative one in a LONG time!

Reply

Great fun, with nice animations and puzzles at a good difficulty

Reply

Late with this...but i have tried everything i can think of to complete #16. I just dont get how you do that. :(

Reply

Mirror site link for anyone who might have loading troubles:

http://robamint.seesaa.net/article/405827237.html

Reply

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