Kidnapped for Life
When you get right down to it, being held captive in a locked room, forced to decipher arcane clues lest you be stuck there forever, is quite akin to kidnapping, ain't it? Here's an escape game that's up front and honest about it: Kidnapped for Life by Abroy. You're not checking into an upscale hotel with jaunty tunes, flowery artwork and a joyful bit of currency at the end. You're in a drab-colored cell and your abductor has hidden jigsaw pieces all over the room, in locked drawers and even in the most unlikely of places.
Kidnapped for Life defies its name with a short, enjoyable sentence of code-breaking, puzzle-solving and even a smattering of kakuro amongst the usual room escape tricks. The jail keeper probably takes delight in tormenting you by surreptitiously concealing essential tools from your view (what items you do find, use by dragging them to the spot where they're needed). Heck, even the navigation arrows are obtuse, barely visible shapes in the bottom corners of the screen. The echoes of the prison resemble a fiend's hollow chortle as you scrutinize just about every pixel to pry these objects from their secret recesses. But besting him at his pernicious game and assembling all the jigsaw pieces to thumb your nose at that evil, grinning visage is an oh-so-sweet ransom.