58Works started the trend of endless escapes: a game where you must find your way through a door only to face another door that you must also puzzle your way out of. And 58Works still does it best, with this latest installment in the series. Once again you're called on to experiment: tapping, swiping, shaking and doing anything else you can with your mobile device to affect the scene on each level. Plenty of puzzles mean you'll always be on your toes, discovering new ways to have fun with just one wall and a door.
More plus door equals DOOORS. Sounds like something a mad doctor would scream out as he tears at his hair and cackles, doesn't it? Perhaps this same mad doctor is who locked you up, sentencing you to puzzle your way through one door, only to come to the next, and the next. Forty doors to be exact...and, if other installments in the series prove anything, there may be more to come. Regardless, the fun on your mobile device is near endless!
You wake up in an unfamiliar room... What happened? Clearly, ninjas have struck you over the head and now hold you captive as they guard every possible exit and you must search around the ninja house seeking out clues, tools and weapons to procure your freedom in this lively escape-the-room mobile game from 58 Works.
You'll tap, pinch, slide and tilt, uncovering useful objects and deciphering enigmatic clues in this sequel to the quintessential multi-door escape game made popular by 58Works' original DOOORS. With at least 40 stages to delight your logic and lateral thinking skills, DOOORS 2 serves its purpose very well: opening the door to multiple opportunities for puzzling amusement on your mobile device.
You're lost in some archaic remnants of an ancient civilization, verdant jungle surrounding an ancient structure peppered with archeological enigmas. Find the clues and useful tools, solve the puzzles blocking your path, and you will soon uncover untold secrets and escape from these mysterious Ruins.
Delight in the artistry of 58Works latest room escape adventure in an abandoned art gallery, a place of mystery, wonder, and fantastic puzzles! Available in your browser or free for your iOS, Garou is a distracting and challenging escape and yet another hit by the designers.
Open the door and get to the next room; repeat as necessary. That's the goal of DOOORS, a cute little room escape puzzler from our old friends at 58 Works, the team behind games like On-Sen, Kalaquli, and Evolution. Not only is it a great game in its own right, it manages to showcase the versatility of the iOS platform at the same time!
Evolution has you wandering a rocky underground base filled with mysteries and puzzles, your only company an egg-headed scientist who really likes bananas and seems to have lost his pet cat. As is the 58 Works custom, you'll pick up and use various items that come in handy here and there, and more uniquely acquire pieces of a rather cool bodysuit that gives you all sorts of new abilities. Everything that made Solitude great (an interesting environment, totally logical puzzles, simple but appropriate graphics and sound) is back in Evolution, and the new content (intermittent short cutscenes, a somewhat more artificial setting) is nothing to sneeze at either.
Every scene in 58 Works' On Sen is picturesque, beguiling, and very peaceful, so it makes sense that the puzzles would be equally affable, not too strenuous or taxing. With logical puzzles, intuitive navigation and a beautiful atmosphere, On Sen is a pleasure to experience, even if it is only a quick dip rather than a long soak.
The best thing about Christmas as a kid is Santa, isn't it? Not necessarily the presents per se, but more the excitement of Christmas Eve. The anticipation, wondering what you're going to get. The excitement of trying to stay up late and catch a glimpse of Santa. But in this great little Christmas escape game by 58 works, Santa does things a little bit differently.
A lively combination of beautiful scenery, strong puzzle design, and manipulative ability makes Kalaquli a fantastic escape-the-room game. Not too easy, not too difficult, easy on the eyes, and the added bonus of charming animations give this latest game from 58 Works must-play status for any escape game fanatic. Or anyone who just likes point-and-click adventures. Or anyone who just likes Ninjas. Okay, so it's fun for everyone!
58 Works room escapes are casual gameplay done right. Fun, distracting, logical, and quirky, this is the perfect mid-week escape. Put on your thinking caps and start escaping! And when you find your way out, definitely stick around for the closing credits with the friendly robot.
Solitude begins with a brief animation of a plane, one wing trailing smoke, plummeting from the sky into the ocean. A young man pulls himself out of the water and collapses onto a beach, exhausted. Playing as the sole survivor of the accident, can you solve puzzles, collect objects and unlock the secrets of this mysterious island and escape?
You are trapped aboard a space station with a frustratingly underfueled space ship in this wonderful, uncomplicated shot of pure escape game goodness, from always excellent Japanese designer 58 Works. Substantive and entertaining yet not too tough, Escapers #05 Space could be the perfect oasis in the middle of your hectic week.
Melon Lacquer. Mellifluous Lymphocytes. Marimba Lion. Just what, exactly, does #07 ML stand for? Anyway, this is another high-quality escape-the-room game from consistently excellent Japanese designer 58 Works, who also made Cottage and Escape from Test Kitchen 2.
Cottage is an escape game that manages to successfully combine cleverness with a relatively low level of difficulty; while the puzzles may seem simple, they are still creative and inspired enough to delight even the veteran escape gamers among us. Fabulous graphics, fun puzzles, and an adorably surprising ending... it warms even my cold, grumpy New Yorker's heart.
Escape from Test Kitchen 2 is a standard escape-the-room game from Japan, somewhat reminiscent of a game from the gotMail folks. Players must collect bottles and mixers, pieces of a map, safe combinations, and the like to find a solution and escape from what appears to be a small cozy restaurant.
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