Dungelot, the casual dungeon exploration tap-fest from Red Winter Software, has finally spawned a sequel! Dungelot 2 bumps up the intensity, the complexity, the quality of the artwork and the number of attacks at your disposal, turning your simple romp through the dungeon into a more full-featured RPG experience.
Playing Dungelot 2 is a lot like hanging a few dozen advent calendars on your wall. Tap tiles to uncover secrets they hide. Sometimes it'll be empty floor, other times coins, health points, spells, enemies or other surprises both good and bad. Foes block adjacent tiles and protect the key you must find to progress to the next level. By tapping and attacking enemies, you can defeat them one by one. Watch your own health level, though, and keep an eye on your other stats as well. Don't want to tap yourself into a nasty corner, do you?
Dungelot 2 adds a number of features that put a bit of a crowbar separation between it and its predecessor. The more positive additions include better artwork, more level variety, and a bigger number of spells and enemies to stumble across. The not-so-positive additions are an energy meter that limits your play time and an all-pervasive in-app purchasing system. You can still play Dungelot 2 like before, tapping your way through the levels and having a good time, but the gameplay was redesigned to allow freemium features to share the spotlight. It still has the soul of a Dungelot game, but the simple fun is in danger of being smothered by bog standard features found in just about every mobile game on the market today.
Note: Dungelot 2 has been temporarily removed from the marketplace for bug fixes and gameplay tweaks.
NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.