Good Daddy 2
I'm not entirely sure what's going on in Yuri Sanachev and Nikita Madebeykin's physics puzzle game Good Daddy 2. I mean, I know it's about a father trying to get his son safely from place to place, but it also seems to take place in some lethal post-apocalyptic future where all humans are shape-changing square creatures and the landscape is a terrifying array of pitfalls, live voltage, and toxic fumes. Use the left and right [arrows] or [A] and [D] to move Daddy, and hit [spacebar] to make Junior start to move and then stop again. The goal is to make Daddy block lethal hazards for Junior to pass over safely, and by hitting , , and  you can change Daddy's shape, even into a round balloon that allows you to float around. If you get stuck, just hit [R] to restart, and have Junior head for the open door to complete the level. If you're well and truly stuck, you can spend stars you've collected to skip a stage on the pause menu!
Weird? Absolutely, but it's a clever concept that's executed well apart from a few bumps. The physics can feel unnecessarily fiddly at times, so a box that falls from the exact same place at the press of a button won't fall the exact same way every time, which can potentially force you to restart a level if it doesn't land the way the game needs it to. What's nice, however, is how complex the levels quickly get, a blend of timing and figuring out the correct path to take and order to do so. The intricacy is a nice challenge, though even with the new elements like lasers and fans and more, it still feels like they could have done with a bit more variation to the stages to keep things fresher throughout considering how many levels there are. But if you're looking for a physics puzzle that's a challenge, and with a clever concept to boot, Good Daddy 2 definitely fits the bill.