Swoop-to-Nuts is a side-scrolling action game in which you control a flying squirrel gathering nuts for the long cold winter.
Use the mouse for control: move the mouse to the right of the squirrel to dive and gain speed; move the mouse to the left of the squirrel to lift up in the air, though you will lose speed. And never touch the ground.
Gathering nuts earns both points and energy, and increases the combo multiplier. Miss but one nut in sequence, and the combo multiplier gets reset. You will need to maintain both enough energy and speed to keep flying. Stars can sometimes be caught up high in the sky for beau coup points, but pursuing them is risky and they provide no energy at all.
The seasons will change as you go, and with them so will the quantity of nuts available. Maintaining a large combo during the long winter months is necessary to make it through since nuts are few and far between.
Analysis: I enjoyed playing this game very much and couldn't put it down, quite frankly. I kept telling myself "Just one more time...", over and over again. I liked the simple controls and how easy it was to keep the squirrel flying via rhythmic cycles of lift and dive. The folks at Fusionary Media did a very good job with balancing the physics of this core gameplay mechanic enough to make the game a lot of fun to play. And while the result isn't quite the level of immersion I was hoping for, it does work quite well for the game they have created.
The graphics are simple and yet nicely detailed by the subtle changes they go through as the seasons change; the soundtrack is cheerful, without being annoyingly so, and fits the character of the game perfectly. The inclusion of stars for mega-points adds a bit of depth to the game play, a tempting carrot for those looking to climb the ladder of the high score list. Overall, a charming and delightful game.
Thanks both to Tonypa and to Jay of Fusionary Media for the link. =)