Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 66 - Retro with four games! After you find the ten monkeys in the chapter, look in the inventory. You will find a...
Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 65 with three games! As mentioned in the previous roundups, only odd-numbered episodes are featured since even-numbered are for Robin Vencel's patrons (the...
Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...
Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...
(Please allow page to fully load for spoiler tags to be functional.)
Click on the mushroom. The little fairy will move over to it and a small picture will pop-up with a puzzle.
Start by randomly clicking the spots on the mushroom. When you click the right one the spot will light up. Keep doing this with the other spots. You will find that it becomes like a memory game.
Click on the mushroom spots in the correct sequence to move on.
Solving the puzzle will light up half the screen.
Next click on the mushroom in the top left corner. The little fairy will move over to it and another small picture will pop-up with another puzzle just like the first.
Solve this one in the same manner.
Solving the puzzle will light up the rest of the screen.
Next click the flower at the very end of the branch of pink flowers along the top center of the screen. The little fairy will move over there and make a call.
This causes a caterpiller to come down the branch and knock off some petals.
Next wave the cursor around the glowing dots next to the tree. Be sure to touch all of them.
The dots will rearrange themselves into an arrow.
Now click the flower on the tree and notice how a light shoots out from it.
The puzzle is that you need to reflect the light into the hole the arrow made up of yellow lights is pointing to.
Click the second flower from the right on the same branch as before. Continue clicking it until it faces upward slightly tilted to the left.
Next click on the pink flower (not the petals) below on the large branch until it faces to the left.
Next click again on the flower on the tree. This releases a beam of light that is reflected by the two turnable flowers and hits the point on the tree indicated by the arrow. if the beam goes off course dont worry, the beam can be released many times so just monuver the two turnable flowers untill it hits the target.
Now click the petals on the large branch. This will cause the fairy to sneeze into the next level.
In the middle of the page there is something glinting (if you cannot see it just wait - it glints quite slowly). Click on it.
Another mushroom sequence will pop-up like on the previous page. Light up the spots and it will light up half of the page.
Drag the scattered pink petals and join them to the small pink flower. Each petal has a specific place. They will bounce back to their original place if you dont put them in their right place.
When the petals are joined the rest of the screen will light up.
Click on one of the ladybirds on the tree (tricky but possible). Another closeup will appear.
Click on each of the six lady birds to make them change colour. There will be two purple, two green and two yellow. This really isnt relevent to the rest of the level but you cant go any furthur wihout doing it, and it's pretty.
Click on the centre of the large water lily in the right hand corner revealing a code. Memorise it fast before it gets covered up, if you forget it you can just click the same spot again.
The code will be a circle split into 5 coloured sections. This code has to be applied to the green flower on the left.
When you click each petal it changes colour. eg if the top centre section in the code is green the petal furthest away (slightly concealed by a purple bud) is kept green etc.
Apply the code correctly and a rainbow will come out of the flower and thats the end.
i hope it was helpful xx
Posted by: rach | May 26, 2007 2:42 PM