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Weekday Escape N°200


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Weekday EscapeThe 200th Weekday Escape is here fully loaded with awesome games!


By a coincidence, we got several great games to this round anniversary. From Amajeto, one more escape under full moon on Halloween night, with glowing pumpkins everywhere around. From Rinnogogo charming and poetic story about cats emotional live and magic. From Detarame Factory lovely game about girl, her chipmunk and hot-air balloon, and from Flash512 another dungeon escape from medieval castle. Bonus grow game by Jon Schubbe is almost as old as JiG and much, much fun!


Have a good time and enjoy!

Hallo Candies

Hallo Candies

Halloween is over, but Amajeto's created one more game with pumpkins, spider webs and ghosts, and very well-done. So once again, you return to the room on trick or treat evening and have to find two important keys to escape - from the door and from the courtyard gate. Apart from jigsaw puzzle, various codes and left-right puzzle, there are ten candies you need to find. Can you escape?

The cursor is changing (its color), no save button, one ending.







The Windows: Cat Fell in Love

The Windows: Cat Fell in Love

Beautiful and strongly atmospheric Rinnogogo's game narrates short story of a black cat (or charmed boy?) and a girl who lost her hat. Poetry, georgeous art, solving puzzles and cracking codes work together very well and I was really sorry that the game isn't longer. I can easily imagine full adventure game in this style
You (the black cat) need to return the hat to the girl you love, and on your way open few boxes and locks, and also bribe one old man. Will you find the way? Will you meet the girl?

The cursor is not changing, autosave, one ending.







Fukuramasete
Fukuramasete

The latest game by Detarame Factory is a remake of their older one, Fukuramu, with more puzzles, better graphics and the same cute chipmunk. You are a girl locked in a sea house, trying to escape with a little help of your pet. Don't underestimate his role, he helps you more than once! By the way, did you know what chipmunks dream about? Probably not but you will, after finishing the game! Not what you'd expect.

The cursor is not changing, no save button, two endings.

P.S. The 'two vessels' puzzle is quite frequent, as in Sphinx (2015) by Kotorinosu. Really worth replaying and stay tuned - their new game is coming soon!!







Castle Dungeon Escape
Castle Dungeon Escape

These dungeons by Flash512 are really nice and almost comfortable, and very, very clean; stones are like after in-depth cleaning with high pressure washer. Or it's pseudo-medieval castle finished recently. Or you are the first prisoner. Anyway, escaping is linear, you find item, use it and you get a clue and/or item for another puzzle - if you don't know how to continue, follow your cursor as few active spots are not obvious. Be observant and you'll be free soon!

The cursor is changing, no save button, one ending.


I was thinking about special game to this 200th WE trying to recall my first experience with JiG and remembered, how I had found an interesting one (many years ago), and after finishing it I was totally awed...it was my first Eyezmaze. I started frantically searching for more...MORE...and that's how I discovered JiG. That's why the bonus game is a grow one.








Mind Your Manor
Mind Your Manor

Jon Schubbe's game (inspired by Eyezmaze's grow games) consists of three time limited levels, each more difficult than the preceding one, having more objects to combine. You are an outlaw fleeing from Kingdom of Nudists, apparently, trying to start new life overseas in big style - not just find a place to stay and make your living somehow, but establish your own kingdom! It's not an easy game, and it takes time to figure out the right sequence of steps; however, it's rewarding. Can you get over the sea and escape pirates, manage to defend the new land's coast, and set up your kingdom, capable of defence against King's army?

P.S. Talking about grow games, don't miss psychedellic Poco Parco, it's fantastic!

How time passed by:

Weekday Escape N°1
Weekday Escape N°50
Weekday Escape N°100
Weekday Escape N°150 (the last game link is broken (Moon) and I haven't found working one yet, I'm sorry - the link for Android works though)










We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.



4 Comments

Patreon VIP PeteTheGamer November 8, 2018 3:15 AM

Just one word Chrpa for this Weekday Escape: thanks!!!!

Reply

There is a problem in Castle Dungeon Escape.

I had the knife, the stool, and the stool leg. When I "repaired" the stool by combining the leg and the stool. The repaired stool went into the inventory space occupied by the knife.

If this happens you will have to restart the game.

To keep this from happening, repair the stool before getting the knife.

Reply

Hallo Candies

In case you forgot your sugary fix on Halloween, Amajeto makes sure you collect candies this time.

Exploration

The room is all decked out in Halloween colors, even including the black cat which you can take the candy from. While you're looking at that couch under the grid with missing pieces, move the right cushion to find another piece of candy. On the left side of the screen, there's a lamp you can turn on to make candy appear, as well as some shelves with various items: there's candy next to the books which contain a clue, four ghosts in rather non-Halloweeny colors, a pumpkin dragon guarding another piece of candy, and four drawers with a four-color lock, a two-button lock, a four-letter lock and a square tile.

Turn around to face the locked door. There are four colorful buckets of candy (you can't take, because they're the wrong type) on a cupboard, and you can click the buckets to change their designs. The cupboard itself only has one drawer you can open, and it contains a piece of candy, but the cupboard doors have locks with four buttons and four pairs of colored squares. More candy overflows off a carved pumpkin on the right, and you can take one from the pile on the floor.

(Examine the square tiles and candy in your inventory. You should have 1 tile and 7 pieces of candy.)

Big and Small

Use the clue from the buckets to unlock the right cupboard door.

Looking at the designs on the buckets, you find two similarities: the initial set of patterns has a white background in the circle and different colored backgrounds outside, and the other set has a gray background outside and different colored backgrounds inside.

Following those ordered backgrounds, you should make the outer squares purple, red, green, blue by clicking them 1, 0, 3, 2 times, and then the inner squares yellow, blue, red, purple by clicking them 2, 0, 3, 1 times.

Then open the cupboard door to find a flashlight and a square tile.

Codeword

You need a four-letter code to open the third drawer on the first screen, but there don't seem to be enough clues around to form a code. Where do you need to look?

The symbols on each bucket combine to form a digit, and the book hints at how to turn numbers into letters.

Observe (or guess and then check) that T is the 20th letter of the alphabet, so the digits 8514 formed from the symbols on the buckets represent the 8th, 5th, 1st, 4th letters of the alphabet: HEAD.

Enter that in the lock and open it to find a key.

Unlock / Exploration 2

The key opens the door to the yard. In addition to the locked door, you notice 2 pieces of candy and four unlit candles along the path. Is that really all?

Light

The changing cursor indicates that you can do something with the hollow log, so use the flashlight on it (after turning it on) to find the last piece of candy.

Four colors

The row of ghosts on the first screen would make a good four-color code, but if you try it in the drawer directly beneath you find that those colors aren't available. What's the trick here?

Shine the flashlight on the ghosts, which gain a yellowy tint from the light.

Now you can enter the color code: orange, green, yellow, orange (4, 3, 2, 4 clicks), and then open the drawer to find a lighter.

More light

Examine the lighter and open it up, then use it to light the four candles outside.

Four corners

Use the clue from the candles to unlock the left cupboard door.

The left page of the book tells you the correct order. Following the stripes, you look at the yellow, red, yellow, blue, green, yellow candles which are in the LR UL LR UR LL LR positions.

So click the⌟ ⌜⌟⌝ ⌞⌟ buttons to open the door and find a bright orange Halloween bucket.

Treat

Place all 10 candy pieces in the bucket, and its eyes light up.

So use that clue to unlock the second drawer on the first screen.

Since the buttons on the drawer point down instead of up, you need to invert the clue. Reading it upside-down swaps left with right, so the flashing lights indicate the RLLLR buttons.

Open the drawer to find the last square tile.

Complete

Place all three square tiles in the grid device, which shows a picture that you have to unscramble by swapping its pieces into place.

Once done, you get a key from it. Use that key to open the gate and escape!

The Windows: Cat Fell in Love

(Direct translation of the subtitle: Story of a Cat Fallen in Love)

A black cat wants to return a girl's hat, without scaring her.

Exploration

After clicking the hat to take it, you're ready to explore.

A clock hangs on a wall over a tunnel with a three-letter locked box on the ground. The box has black, blue and red circles over the letters. There are two hotspots to the left: a window with double wooden doors that you can't open, and a pair of potted plants with a coin in the left one.

Turn right to find a tree with a bucket next to it, as well as a bluish chicken with a brush in its hand/wing and a keypad on its front, sitting next to a blue manhole cover marked with the letter W.

Turn right to find a man sitting on a bench, who only asks you for a jar of sake.

Turn right to face a field. There's a pink-tinted glass box with a keyhole, a table with a palette next to a painting of flowers, and a no-stopping traffic sign.

Click just behind the tree to continue to a fence with an arrow and some letters painted on it. The ground is stained in some places.

Go right to find a padlocked door with a yellow outline. (You can return to the earlier screens by going left.)

Circled

Use the clues around the game to unlock the three-letter box.

The black, blue and red circles appear on the clock, manhole cover and traffic sign, and the shapes on them can be interpreted as letters: the hands on the clock form an L and the cross on the sign forms an X, so that the entire code reads LWX.

Enter that in the lock, then open the box to find a chick with a pink bow and a paper note folded into the shape of a plane, with several numerals written inside.

Three digits

Use the clue from the paints and the painting to unlock the chicken's keypad.

The flowers on the painting are pink, yellow, green, the corresponding paints are in the 2nd position of the lower row and the 2nd, 3rd positions of the upper row, and the digits in those positions form the code 286.

After entering that code, the chicken now has an egg in its lap!

Click the egg to examine- whoops, it cracked. But there was a golden key inside!

Unlock 1

Use the key to unlock the padlock on the yellow door.

Inside, you see several numbered translucent containers, a stick with a blue bag on its end, and a sake machine that requires 2 coins to operate.

Open

Use the stick to knock on the window, which opens up. (That's what it looks like, at least.)

The chicken now carries a chick on its lap!

Couple

Use the chick you have on the one sitting on the blue chicken. As they leave, you find another coin.

Drink

Use both coins on the sake machine, then push the labeled button to dispense some sake.

Give the sake to the man, who immediately disappears from the screen. With him gone, you can take the bench, and see a locked panel which needs a typed code.

Alphabetic

Place the bench in front of the wall of letters. Only four letters are still visible through the square windows of the bench.

A hotspot lights up under the bench, letting you look under it to find a note with some pictorial instructions.

Type the four-letter code from the wall (ROAD) into the panel where you found the bench, then open it to find a blue valve.

Turn that valve, and you hear the sound of water filling the fountain.

Grow

Fill the bucket in the fountain. Now you can follow the instructions on the note.

Go back to the first screen, and place the hat on the taller plant. Then pour the water into its plant pot.

When you back out, you find that the plant has grown up to the window! Checking the window, you find that there's still no response from inside.

But on the screen with the paintings, you find a new visitor who you seem to recognize from that other game, and he's carrying an umbrella and a box with three buttons.

Three buttons

Use the clue from the colored containers to unlock the box the creature is carrying.

The numbers 1 to 6 appear on containers with different shapes, and those shapes appear above the CLRRCL buttons.

So push those buttons to open the box, and take the pink key from inside.

Unlock 2

Use the key to unlock the pink box, which contains a magic potion. No, this one doesn't color you blue, it just transforms a cat into a less frightening human.

Pick up the red ball from the ground.

Knock

Throw the ball at the window, and then look in the window again to end the game!

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