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GrinnypMany room escape games contain some pretty standard tropes: solve puzzles and pick up and use found items. There are very few designers, however, who take the next step and create items that are useable more than once. Even more rare is a designer who creates a room that uses an item several times. One of those rare creators is MyGames888, and this week we're featuring one of their older puzzles, Kuruma, an escape game that has the rarely used mechanic of using more than one item several times.

grinnyp_kuruma_screenshot.pngKuruma is very much like 3 Small Keys or 3 Doors in scope, a single, sparsely furnished room. There are items in the room that need to be used multiple times, as well as a few puzzles that need solving, in order to escape to the roof of this strange space where a full-size car is the only room furnishing. With only one small door to escape through, one wonders how the car got there in the first place, although it's probably best not to ask.

Although Kuruma is pretty basic escaping, a minimal inventory, no music, a few sound effects, and no save feature, there is still a lot of entertainment to be found in what is basically a five-minute escape game. The lack of a changing cursor to indicate hot spots is also a minor ding, but not terribly important overall as the place is pretty minimally inhabited by some wall puzzles and that shiny new car, making for not a lot of pixel hunting. Although the few cerebral puzzles are quite fun, it is in the multiple uses of found objects where mygames888's design really shines, creating a quick and fun experience perfect for a break, be it mid-day or mid-week.

Play Kuruma

Walkthrough Guide

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Kuruma Walkthrough

General Information

  • Some items you find will be used more than once.

  • Double click on items in the inventory to examine them more closely.

  • Everything you find is useful.

  • There is only one ending.

  • Good luck!


  • You begin facing a small hallway that leads to a door. To the right is a shiny red car.

  • Click on the door for a close up.

  • Yes, of course the door is locked. Notice the odd markings on the door and back up.

  • Turn right.

  • You are now facing the car. It is shiny and red.

  • If you click to the rear of the car you can see four marks on the floor. Back up.

  • If you click to the right of the front bumper of the car you get a close-up of the floor in front of the car. There doesn't appear to be anything there.

  • Back up and turn right.

  • You are now facing a wall with three equal sized panels. Beneath the third (right) panel, where the wall meets the floor, is what appears to be a closed panel.

  • Click on the left panel for a close up.

  • There is a notch in this panel for what looks like a key. The key shape has two prongs to the right. Back up.

  • Click on the middle panel.

  • The notch in this panel has two prongs to the right and two to the left. Notice the gold key in the notch has two prongs to the right.

  • Back up and then click on the right panel for a close up.

  • This notch has one prong to the right.

  • Back up and turn right.

  • You are now facing a wall with a small safe in the center. In the lower left some shapes appear cut out of the wall.

  • Click on the shapes for a close up.

  • Well, they're interesting, but they don't seem to mean anything.

  • Back up, then click on the safe for a close up.

  • Okay, the safe has a 3 x 3 button grid, but with shapes instead of numbers.

  • Back up and turn right.

  • You are back where you started, facing the door.

  • Time to solve some puzzles!

The Key is...The Key (Name that Movie!)

  • Turn right (or left) twice to face the wall with the three panels.

  • Click on the center panel for a close up, then take the gold key.

  • When you take the key you will hear a click. If you back up and turn left (or right) twice, you will see that bars have fallen blocking your access to the hallway and the door.

  • Turn left (or right) twice to face the three panel wall again.

  • The key you now have in your inventory (gold key) has two prongs on the right. That means it should fit in the left panel.

  • Click on the left panel for a close up, then place the gold key in the panel.

  • The panel will swivel, revealing a gray key with one prong, take it.

  • Remember the panel on the right? It only had one prong.

  • Back up, then click on the right panel for a close up.

  • Place the gray key in the panel and it will rotate. You should also hear a mechanical sound, and get a cut-scene of that bottom "hidden" panel opening.

  • Back up, then click on the now open panel below the right panel, near the floor.

  • There's a toy car in there, but you can't reach it.

  • Back up. Now what?

It's Perfectly Safe

  • Turn right to face the wall with the cut-out shapes and the safe.

  • Take a closer look at the shapes in the lower left of the wall.

  • Does something there look familiar?

    • Don't look at the cut-outs, look at the shapes surrounding the cut-outs.

    • The shapes that make up the outer edges mimic the shapes on the safe.

    • Here's a screenshot of what I'm talking about.

    • The shapes surrounding the cut-outs correspond to the following buttons on the safe: left-middle, middle-middle, left-top, right-bottom, and right-middle.

  • Back up, then click on the safe for a close up.

  • Click the buttons on the safe to open it.

  • If you click the correct buttons the safe will open. Take the item from inside.

  • You now have a remote control. Yay?

  • Back up.

Baby, You Can Drive My Car

  • Turn left to face the wall with the three panels.

  • Click on the newly opened bottom panel for a close up.

  • Once you can see the toy car, pull up the remote from your inventory by double-clicking on it.

  • Click the red button on the remote and voila, the car comes to you!

  • Take the car and back up.

  • Turn left to face the car.

  • Click behind the car to see that place with the four marks on the floor.

  • Those marks look suspiciously like they were made by four tires on a toy car.

  • Place the toy car on the marks.

  • Pull up the remote (double click) and click on the red button.

  • The toy car takes off underneath the real car.

  • Back up.

  • Notice that the toy car has emerged to the right of the front bumper, and it brought something with it!

  • Click on the space to the right of the front of the car for a close up.

  • We now have a box with a four digit lock.

  • Take the toy car back while we figure this out...

Stone Walls Do Not a Prison Make, Nor Iron Bars a Cage

  • Back up and turn left to face the door.

  • Yeah, the bars are keeping us from reaching the door. It doesn't matter, it's not like we have a key.

  • Or, rather, we have too many keys.

  • Click on the bars for a close up.

  • Hey, those shapes look a lot more familiar now!

    • In fact, with the bars there, you can now see what looks like the left and right sides of four numbers on either side of the bars.

    • The number 2846.

  • Back up, then turn right.

  • Click on the box in front of the car for a close up.

  • Click on the box again, then enter the code.

  • And here's yet another key. This one has prongs on both the left and right sides, one each.

  • Take the key and back up twice.

Musical Keys (Piano Keys? Alicia Keys? The Black Keys?)

  • Turn right to face the wall with the three panels.

  • Maybe if we got the gold key back, we could get out?

  • Click on the right panel, the one above the slot where the toy car was hidden.

  • Place the gray key you got from the box in this slot.

  • The slot should rotate, revealing the one prong key. It will also close the slot where the car came from.

  • Take the one prong key and back up.

  • Now click on the left panel for a close up.

  • Place the one prong key in this panel and it will rotate, revealing the gold key.

  • Take the gold key and back up.

  • Now click on the center panel.

  • If you place the gold key in the panel, it doesn't rotate.

  • Instead you hear the bars raise.

  • Great, the bars are gone, but the door is still locked!

  • And if you take back the gold key, the bars fall again.

  • Take back the gold key and back up.

How to Escape Without Really Trying

  • What we need is some way to raise the bars with the gold key, and at the same time keeping the gold key to open the door.

  • Simple!

  • We still have the toy car and the remote, is there anything else in the room that we can use?

  • What about the box we opened? It's still there in front of the big car.

  • Turn left to face the car.

  • Click on the front of the car for a close up of the box.

  • Click on the top of the box. Now the box is closed, and it is forming a peculiar shape.

  • Does that shape look familiar?

    • That's the shape of one of the cut-outs on the opposite wall.

    • But how do we get the box there, we can't pick it up?

    • Let's use the car!

    • Place the toy car behind the box (place the car at the "top", above the box as you are looking at it).

    • Pull up the remote and hit the red button.

    • You should get a nice cut-scene of the car pushing the box into the cut-out. You should also hear a crash.

  • Once you get the box in the cut-out, back up and turn right to face the wall with the three panels.

  • Hmmm, looks like the center panel fell out. Click on it (on the floor) for a close up.

  • Place the key in the notch. It still raises the bars!

  • Now we just need to get the center panel, with the key in it, to the door.

  • Take the toy car (it is sitting to the right where it pushed the box into the wall.

  • Click on the center panel (on the floor) for a close up.

  • Once again place the toy car behind (on the "top" of the box) the box.

  • Pull up the remote and click on the button.

  • Turn right (or left) twice to face the door.

  • Yes, the panel is there near the door, and the bars are still gone.

  • Click on the door for a close up.

  • You are now in the little alcove where the door is. Click on the box for a close up (be careful where you click, don't hit the "back" arrow).

  • Take the gold key back. You should hear the bars coming down, but you are now inside the alcove so it doesn't matter.

  • Back up to face the door.

  • Use the gold key on the door.

  • Congratulations! You are once again a hot chick, this time on a roof!


Argh! That "The key is... the key" quote is driving me mad! It's right on the tip of my brain but I can't think of it. Google has forsaken me so please put me out of my misery Grinnyp! (You evil, evil woman that keeps locking me in rooms!)

slacker.hacker March 6, 2013 8:38 AM

Apparently, "the key is the key" is from Jumpin' Jack Flash. Now you can rest in peace, Dandy, thanks to some Googlemancy! :P


That's an awfully big file for such a small game!

jcfclark March 6, 2013 9:21 AM

I'm with Ecru - long time to load.


Yay, Tidus has graduated from Destruction Spheres to gold keys! :)

Headroom March 6, 2013 11:32 AM

Yay... out...
I loved playing with that remote controlled Audi A8... just like the one smashed in "3 days to kill", the movie Kevin Costner is presenly shooting in Paris (grayish and sweet...)

Daibhid C March 6, 2013 3:52 PM

Obviously, they started with the car in place, then built the room around it :).

billyswong March 7, 2013 12:05 AM

Why should I have to

push the box by toy car but not pick it up myself?


"I thought the sword is the key"


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