You might not expect The Podge's to make a TruTV reality show-esque action-y game like Go Repo, but, well, there you go. You're put in charge of a three person repo crew that has to gather and repossess a certain cash amount of items on each level within a certain amount of time, while dealing with angry homeowners who really don't approve of the way you're smashing windows, carrying off their cupboards, and dropping knees into their abdomens. Your three different characters each have special abilities. Stompy can knock down anyone in her way (other characters have to throw items at people), 'Fro Fred can jump higher, and Meathead is the only one who can carry big items like cars or heavy furniture. You can swap between them when you're standing near their van with "/" or by clicking on their portraits.
Use [WASD] or the [arrow] keys to move, [N] to pick up and throw items into the van at any distance (as long as the way is clear and you're on the same level), and [M] to drop items out of open windows to be retrieved later. As you might expect, people object to you carting off their stuff, and if you're still around when they get home, they'll try to stop you by temporarily knocking you out, which costs you time, and if you're knocked down too many times you won't be able to use that character again for the rest of the level. Each character has a special move you can activate when their meter is full, or you can use Stompy or toss an item to temporarily knock them down, but doing so costs you money, so it's best to move fast and work around them whenever possible and keep, ahem, interactions to a minimum.
Go Repo is a neat idea, but its biggest flaw might be that some of the level restrictions feel a little tight. Not so much time as money, since if you accidentally destroy an item or two and accidentally knock down a homeowner when you don't mean to, you won't have enough to finish a level and might as well restart. The same applies to accidentally getting a character you need to reach important items or places KO'd. Of course, this difficulty is intentional, it just means the game might be a bit too fiddly for some, though if you fail a level three times you'll at least be offered the option of skipping it. What's interesting is that levels feel more like puzzles than a timed grab-n-go. Since delivering certain objects to the game gives you a time bonus, figuring out the best way to navigate levels with a minimal of hassle and what items are worth prioritizing, and the level design is fairly tight in this regard. Throw in some useful items like conveyor belts and some quirky, colourful design and you have a weird but fun little game once you get the hang of it.