Have you ever wanted to dash through midair, flip gravity, or deploy a portable bubble shield around you? If so, equal parts platformer and puzzle game Selectorium might float your boat. In this game by Stuffedwombat, begin each level by surveying the obstacles in your wake on the way to a white portal somewhere on the screen. Choose three abilities (order counts!) to help accomplish your task, then use the arrow keys to navigate around the screen and the space bar to consume each power-up. If you run out of power-ups and find yourself stuck with no way to complete the level, you may hit space bar a fourth time to terminate the level and try again. You may then repeat with your same selected sequence of abilities or select new ones.
Some levels in Selectorium demand precision timing even with a certain set of chosen abilities. It can garner some level of aggravation as you try to deconstruct the intended solution. Then again, at least the respawn time is fast, so as you slam into a set of spikes for the umpteenth time, you can rest assured your death will be quick, even if not painless.
Very cool idea! Wish there were more levels!
Sadly giving up on the level that requires going right, down, and left. Around level 5, I think.
On the video walkthrough
they choose right-arrow, down, right-arrow. And then somehow the ghost goes left after falling through the hole. When I'm ready to go down, I have tried pressing space left, and I have tried pressing space space, and in both cases the ghost just falls on the spikes.
If I'm missing something basic, I'll try again. If it requires some trick of timing, I guess this game is a zillion times too hard for me.
It is a timing issue as well, but that is a quirk with the game. The right arrow goes straight forward in whichever direction the charactor is facing (whether it be left or right). To get past that level, you need to
press down to break that block, while your character is facing left, then press spacebar and left at the same time and you should fly through if the timing is right.
It took me quite a few tries to get it as well.
Space Space works fine for me (facing left), but the timing window on that is a bit narrow. Remember that the down-pound move has a delay to it, so wait for the character to go through the block before dashing. I also managed to survive brushing the top (about 20%) of the spikes, so you could aim lower if you're adventurous. You can also try using the sound effects to adjust your timing.
i wish also there were more levels!
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