Rob and Aliens
wooood's Rob and Aliens is an adorable little platformer about a precocious pup whose bark is the only thing that can repel the truly terrifying green aliens trundling about. In each of the game's eight levels, use [WASD] or the [arrow] keys to move and jump as you head towards the end of each stage, grabbing all the... crackers? buttons?... along the way, with the down [arrow] or [S] to bark and destroy any aliens nearby, but only if you have at least one bone in the meter at the top of the screen, which depletes one bone by half with each mighty woof, making proper use of the limited bones in each stage important. Just watch your step around aliens and other hazards, since the doghouses that function as respawn points mean you're never sent back far if you take a hit, but three strikes and you'll need to restart the whole level. Rob and Aliens' old-school pixel style works with its simple but classic gameplay perfectly, especially with its oddly catchy soundtrack, and it all functions surprisingly well as both a nostalgia trip and a purely enjoyable little platformer. Enemies being able to fire when they're offscreen can be frustrating, since you can be bounding along only to take a blast to the face from something you couldn't even see, but Rob and Aliens makes up for it by being an otherwise engaging game that's juuuust long enough for the handful of elements it introduces. Rob and Aliens is old-school platforming fun without a lot of bells and whistles to make your day a little brighter.
Cute game, I love the aliens. I did get a lot of lag in chrome, and I found it annoying that my character wasn't centered in the screen. I was always too far to the right, meaning that I couldn't really see what was ahead.
cute! cruising right along... of course a few deaths... mechanics are clean... then "bam", a power outage (typical for the maine woods) and i kost all progress *sigh* :(
Slow on firefox too, despite the very basic graphics. zzz
I wanted to like it so much, but the pixel-sensitivity of the jumps are what killed it for me. When you have to get the dog "standing" out in space, with one pixel of his ankle touching the previous block, to complete the jump, you need to rethink things.
Thought it was just me but in reading comments I'm not alone. Lots of lag in Chrome which surprised me due to the simple graphics. Like the game but not the lag.
Additionally, the lag when jumping over or avoiding, or even killing the aliens contributed to my doggie's death a number of times
now that i had some to play it, i'll agree with the above opinions about lag time and having to step out into space before actually jumping...
i love a great platform game but this was a bit wonky with controls... sigh...
I stopped level 6, some jumps are just ridiculously pixel-play, and since the game lags the dog sometime does not jump as high as it should, causing a sure death. For the lag, blame flash and blame developers for using it.
As said, this is an "old-school platforming" piece. Wouldn't worry about lags and precision pixel jumps if one had played Manic Miner or Three Weeks in Paradise on a ZX Spectrum. So, as such, it is quite a treat for old timers. Minus some few glitches, like jumping off a roof and instead of landing on the path tiles, falling in the water. Finished all levels and now going for highest possible score.
What's the point of having limited lives if you have checkpoints? That's just annoying.