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DopplegangerArceusIn Doppleganger, you have the (mis)fortune of having to chase after your perhaps insatiable curious cat. It ran straight into a temple full of booby traps and mystical powers, and it looks like you're going to need to follow it in and coax it out. While Schrodinger may have posed the problem of whether a cat in a box is dead or alive, in In Doppleganger it looks like your cat is always somewhere you're not looking! Your task is to journey through this temple and see if you can find your feline friend, with the aid of some unusual platforming mechanics.

To being, you'll just use the normal controls for a platformer - move around, jump, navigate, nothing too extraordinary. But the real fun starts a few levels in when you're directed to use a reference frame to help you bypass obstacles. By setting up properly, you can move from one edge of the frame to the other, allowing you to cleverly avoid an obstacle in the middle. You're not limited to merely the sides either - top and bottom become fair game as well! The mechanics grow in complexity when you're later allowed to resize the frame or even enter "movie" mode, sliding the frame along to fit your devices. All the while, you'll be collecting coins and trying to find small chests filled with slivers of pictures of your beloved kitty. They may have something to do with returning it back safe and sound! It becomes increasingly complicated as the levels go by, so good luck, especially with the "tail" end.

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1 Comment

This is a neat little game, literally. The magic frame is a new take on Portal platforming and great fun to use, but the game is only long enough to showcase about five different movement techniques before you find your cat and...thanks for playing, game over, bye.

What was that mysterious cat-summoning sky fire? What is this temple usually used for? How do the movie cameras work? Who do the rest of those cats belong to and why aren't they coming to rescue their pets, too? The loose ends are tantalizing and there are definitely more questions than answers at this point.

One little clue particularly makes this game feel like a work in progress, and that's a set of controls in the keyboard setup called 'Fire 1', 'Fire 2', and 'Fire 3' - but Doppelganger has no weapons to fire and nothing to fire at. (Or maybe they're just leftover defaults from the Unity game framework.) Perhaps the author had more content in mind that didn't make it into the released game? I would love to see a "yet" added to that sentence, though; the game as it exists now would make a good tutorial for a hot new Portaltroidvania title!


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