Hey, po-po, don't you know? You're going about this all wrong! All this "procedure" and paperwork... total dullsville, and slow besides! Dmitriy Fyudorov and Dmitriy Zaletov's physics puzzle sequel Vehicles 2 will show you how to get things done with your criminals as efficiently and hilariously as possible... usually with the sort of vehicular violence that adds that "special" spice to life Vin Diesel movies bring.
Click on municipal vehicles like police cars and ambulances to get them started, then click again to stop them; this time, they each have their own special power to be activated that can help you out of sticky situations, or just add a new level of complexity to the puzzles at hand. After playing this game, you'll definitely be a more careful driver... that is, unless you want to look up to see the murderous, googly-eyes of an ambulance bearing down on you. Apparently they do not mess around with traffic violations in Weirdo-Adorable Anthromorphic Cartown.
The play button says "Play Vehicles 2"
[Thanks, fixed. I even fixed the spelling in your comment. ;) -Jay]
Seems like there's a glitch on level 18. I've finished it twice, and the "checking" comes up and then disappears after the bar's finished, but then the level just sits there. And yes, both cars are in the proper spots.
Nevermind! POP. :P
Ok, I know what I said about 18, but 24 DOES have some kind of glitch because it let me pass without actually figuring out what to do.
Aside from Lv 25, I've gotten a star score on everything here.
Apparently, though, the physics engine in this game is just borked enough to make that impossible to accomplish. Even in the rare instance where I can get the lower-left police car back to parking space in time to score, the hit on the black van is never enough to hit the 4500 point mark. The closest I've managed so far is 4456.
Ummm...scratch that last bit. 4766/4500 achieved. *sweatdrop*
Nice idea, but WAY too fidly.
The entire game is made by the amusing comments of the vehicles before, during, and after each level. That alone pulled me all the way through all the levels.