What's even more exciting than skiing on ever-generating platforms with a rainbow at your back? Climbing on top of random piles of pixel art junk that falls from the sky! Seriously, try it. In real life. Go ahead.
Solipskier - Remember way back in the olden days (three days ago) when we featured a little Flash game that was part Canabalt part Line Rider? Well, Solipskier is now ready for you on the iPhone, complete with everything the browser version has. Draw snowy paths on the ground for the little skier to traverse, moving up and down to create momentum and initiate rad jumps. Pass through gates to earn points, and don't fall to, you know, stay alive and stuff. Do that for as long as you can and you'll be awesome!
The Incident - Hmm. What's that shadow up there? Looks kinda taxi cab-shaped. Anyway, where's that taxi I'm trying to hail? Oh, wait, yeah. Ahem. Time to step out of the way. Wait, another shadow? A moai statue? A cactus? A refrigerator? Something strange is going on up there, and the only way you can find out what that is is to climb on top of the junk that keeps piling on the street. Seven different areas to play through in this deliciously retro game, complete with power-ups, collectibles, power-downs, and crazy objects. Loads of fun, and highly addictive.
Osmos - The atmospheric game of squishy amoebas shuttling around primordial goo is now on the iPhone! Tap the screen to cause your cell to jet through the liquid, decreasing your size with every spurt. Absorb cells that are smaller than you to increase your size, and keep getting bigger to engulf even the largest of creatures. The portable version of the game retains the lovely setting and ambiance as the original. Definitely one to break out the headphones for.
Gravity Hook HD - A mobile incarnation of the Flash game by Adam Atomic and Danny Baranowsky. You have a hook. Gravity affects you. Now, latch on to those peg things and work your way upwards! When you attach to anything, your weight pulls it down as the hook strains to contract and fling you upwards. The longer the hook's chain, the more likely you are to tumble below the screen and not live (a.k.a. die, game over). Just as great as the browser version of the game, but the touch controls add a nice layer of immersion.
NOTE: Games listed may not be available outside of North America. Prices are subject to change and are therefore unlisted. Please see the individual game pages for purchasing info.