Considering your first moment of consciousness involved being released from a captivity you didn't even no you were in, the freedom you feel is especially sweet. It's a shame though that it's a result of the research outpost's "last ditch" protocols that, with the hull about to collapse upon itself, release all the experimental organisms in the belief that one might be able to save itself and/or at least not make things worse. That just might be you: with your power to revert your consciousness to the moment of your first "awakening", you can replay these precious few seconds time and time again. And that means you have all the time you need to explore, figure out what you are, and just maybe, seek a way out. Terra Coda is a sci-fi adventure game originally developed by Zillix for Ludum Dare 19, now re-released in a polished form.
Moving with the [arrow] keys, and interacting with [x] and the [spacebar], move around the lab, discovering helpful (and sometimes not so helpful) information. Death will happen fairly quickly in each playthrough, but there are actions you can take which will grant you more time and, of course any knowledge you glean from previous playthroughs (like door passwords or how to activate various devices) you can use without delay. A high-concept, cerebral little game, reminiscient of Groundhog's Day style games like Majora's Mask or Level Up, Terra Coda throws you in at the deep end and you can almost hear it chuckling at your first attempts to swim. However, once you get your bearings, the thrill of discovery takes over, and even its red herrings help develop a quirky and mysterious game-world. One of those games that truly feels like you're inhabiting but a small subsection of a fully developed world, Terra Coda takes the concept of "replay value" to a whole 'nother level.