Still in development, Marc-André Toupin's SPOINGS, aside from being fun to shout and presumably snack food for Mr. Saturns, is a minimalist turnbased roguelike RPG that's all about luck. You move your little avatar with the [arrow] keys, jumping from one quadrant to another, but the catch is the square you land on in each area is random, and moving out of a quadrant causes it to be replaced with a completely new one. Figuring out what each different icon represents, and what they do, is part of the challenge since the game offers no instructions. It's sort of like if someone dumped a bunch of unassembled IKEA furniture at your feet without instructions, and you had no idea what any of the tools were or what they did, and also you might be a little on fire. Run out of hit points, as indicated in the top-left corner, and the game will inform you that U ARE DED, prompting you to start anew, hopefully a little wiser for having had your nose bloodied. (Was this game designed by Q?) Some will find it infuriating for lacking any instructions and leaving so much up to chance, while others will find it addictive for the same reasons, especially since once you learn the ropes you'll realize it's not nearly as baffling as it seems. (Or you can just cheat and read the official TIGSource development thread for more clear instructions.) SPOINGS is planned to eventually land on mobile devices once more work has been done, so give it a spin, and drop the developer some feedback when you're done!