The world can be a lonely place. When the world is a monochromatic wasteland and you're the only person in sight, it can seem a lot lonelier. But then, when you stop and listen, the world begins to speak. This is the idea behind Lesingevolant's game Faint. Faint is one of those exploration games where describing anything beyond the most basic elements of gameplay almost seems like cheating. There isn't much in the way of controls: use the [arrow] keys to move. You can hold the [F] key to speed your movement, but most of the game is based on standing still and listening. Whenever you're not moving, the wind fades and if you're lucky, you'll hear strains of music. Follow the sounds to find relics of the world gone by. Each of them will speak to you and give you clues. They also change the color of your scarf, which helps you open doors. Each relic, though, also introduces dangerous artifacts into the game. Stand too long near one of these, and you have to restart the level. Walk through a door whose knob is the same color as your scarf to complete the level.
Faint is a lovely game that uses simple pixel art and atmospheric sound to create a lonely world that seems much larger than it actually is. It can be hard to keep track of where you've been, but in a game like this, being lost is a central element. (One tip: on the screen you get between levels, the artifacts will eventually form a circle, so you can keep track of them that way.) You'll need to wear headphones if you have them, or have a truly excellent speaker system, but as long as you do, it's easy to immerse yourself in the tiny, pixelated world of the main character. There are even two endings, so you even get double the playtime out of it.