A first look at Deqaf Studio's game will make you wonder why such a cute little ball of fluffy light and relaxing music would deserve the name Hellspin. After playing for a few minutes you'll have your answer, and perhaps less hair on your head than when you started. The goal is simple: get your cute little butt into the spinning vortex of doom that leads to the next level. The controls... well, not so much and that is where the skill is involved. Each level has a different set up, and while it looks basic, the controls are where the difficulty begins. Always in a constant forward motion, your control only lies in rotating. Depending on where your mouse is in comparison to the middle of the board you'll turn either directions at different speeds. Clicking once lets you slow down time, but it is limited. Touching any walls is certain death.
While Hellspin calls itself a 'hard core' game it doesn't quite make it there. It's not quite a rage game either, as most high difficulty games are nowadays. The soothing music and calm color changing graphics make you feel at peace, even as you smash yourself on the same wall again and again. There are three stars on most of the levels to collect, but besides giving you a major feeling of accomplishment, and perhaps feed your inner masochist in your pursuit, they don't do anything else. If you're not a completionist, you'll probably find yourself ignoring them. The game however keeps track of how much of the 'slow-mo' ability you've used. You'll find your self wanting to repeat levels to avoid using this ability as little as possible. Even though it is on the lower end of the high difficulty spectrum it's still a game that should have had a death counter and will keep you busy for a good long while.