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One Scene

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Rating: 4.5/5 (192 votes)
Comments (39) | Views (14,930)

Weekday Escape

GrinnypAlthough long, complex, tricky room escapes are lots of fun, there is something to be said for short and sweet as well. It may be that the player is looking to play something simple and straightforward, it may be that the player is new to the genre and needs an introduction, or it could be that it's late at night in the middle of the week and the unfortunate room escaper just wants something light and easy before they head to bed for the night. In that case, isn't it great that Robamimi has come out with a charming little mini room escape just in time for a mid-week break? Enter One Scene and welcome to Weekday Escape!

One SceneAs it says on the tin, One Scene is a room escape that features...well, just one scene, a single point-of-view of a room, which makes navigation in this amusing little escape pretty easy. There's no wandering around, just investigating everything from one perspective. Despite the constraints, Robamimi has managed to pack in some delightfully designed puzzles and their usual elegant solutions along with their top-notch control designs that include the usual hint feature, changing cursor, easy to manage inventory, and save feature. Accompanying you on your brief journey is a haunting and beautiful little tune that can be muted at your discretion. The game comes in two languages, English and Japanese, so be sure to change the options at the beginning unless you are bilingual.

Robamimi is one of our favorite room escape designers and One Scene is a perfect example of why. They can certainly bring the long and complex (Ancient Scripts, Hermit Rabi), but can also scale down to the small without losing the elegance that makes their room escapes so popular. One Scene is a midnight snack, meaty but not too heavy, a wonderful bite rather than a main course. Tonight, the munchies are on us!

Play One Scene

Walkthrough Guide

(Please allow page to fully load for spoiler tags to be functional.)

One Scene Walkthrough

General Information

  • Some clues may be a solution to more than one puzzle.

  • There are no color puzzles, yay!

  • There is only one ending.

  • Good luck!


  • There's not a lot of exploration to do as this is, as advertised, one scene.

  • On the left is a large black door. It's locked.

  • On the right is a cabinet/shelf set. The lower (gray) cabinet is locked.

  • On the shelf just above the cabinet is a box, click on it for a close up.

  • There's a picture of a flame on the box, and a keypad, but we don't have the combo. Back up.

  • On the shelf above the box is a dish of some sort, with a spike in the middle. Back up.

  • In the middle is a low shelf with a drawer. Click on the drawer for a close up.

  • Notice the oddly square shaped handle in the drawer?

  • Click on the drawer to open it.

  • Inside you will find a blank piece of paper with a picture of a water drop on it.

  • You will also find a box with a 5 x 5 grid of buttons.

  • Take the paper and back up.

  • On top of the low shelf are several items. On the left is a picture of a flower, click on it for a close up.

  • It's a pretty flower, but it has a rather oddly shaped stem. Back up.

  • In the middle of the shelf is a book, click on it for a close up.

  • The book has a title, "Donkey", and a 5 x 5 grid on it with some of the dots filled in. Hmmmm...

  • Back up.

  • On the right is a box, click on it for a close up.

  • Another box with a number keypad, this box has a water drop on it. Back up.

  • Behind the box is a long gray panel in the shelf, click on it for a close up.

  • Looks like we need something shaped like a cube to put in the depression to the right of the panel.

  • Back up twice to the long view.

  • There's a fan above the middle shelf, click on it for a close up.

  • Doesn't look like we can do anything with it, though, so back up.

  • Time to solve some puzzles!

Opening the Panel

  • Click on the front of the drawer in the middle for a close up.

  • Click on the square-shaped handle and you will get a cube!

  • Back up, then click on the gray panel on the shelf behind the water box.

  • Use the cube in the cube-shaped depression to the right of the panel. Once the cube is in place click on it.

  • The panel opens to show a key! Take the key.

  • Back up twice.

The Small Light Gray Cabinet Door

  • Click on the small gray cabinet door on the right for a close up.

  • Notice the key you got has a light gray fob on it, so it should be the key for this door.

  • Use the key on the lock to open the door.

  • Inside the cabinet you will find a bottle of water (take it) and a smaller safe door.

  • Once you take the water, click on the safe door for a close up.

  • Hmmm, there are two round buttons here, each one has a curve above it. There is also an enter button.

  • Do those curves above the buttons look familiar?

    • If you remember, the oddly shaped stem on the flower picture is made up of curves that look like the ones above the buttons, some going one way, some going the other.

    • Compare the shapes to the shape of the stem and you will get your combination.

    • The combination is: right, left, right, right, left, right, left, right, left.

  • Once you know the sequence, push the buttons in the correct sequence then push the "enter" button.

  • The door will open to reveal a small object, take it (lighter).

  • Back up.

The Button Box

  • Let's turn our attention to the box in the drawer, the one with the 5 x 5 grid of buttons.

  • Click on the drawer for a close up, then click on it again to open it.

  • Click on the box for a close up. Where have we seen a grid like that before?

    • There's a grid like that on the "Donkey" book.

    • The grid on the "Donkey" book indicates which buttons should be pressed.

    • On the top row it's the middle button.

    • On the second from the top row it's the second from the left button.

    • On the third row it's the far left button.

    • On the fourth row it's the far right button.

    • On the fifth row it's the second from the right button.

  • Once the buttons are pushed correctly, push the black rectangular button at the bottom to open the box.

  • Inside the box you will find a candle and the word "Theory".

  • Take the candle and back up twice.

The Fire Box

  • Well, it seems logical that to open the box with the flame on it we would need fire.

  • We have a candle, and a lighter, looks like we just need a place to put it.

  • How about that dish with a spike in the top right shelf?

  • Click on the top right shelf for a close up.

  • Use the candle on the dish.

  • Use the lighter on the candle.

  • We have flame! We also have some numbers lit up above the candle.

  • Tilt your head to the right to see the numbers clearly (683).

  • That must be the code for the box! Back up.

  • Click on the middle shelf of the right unit, then click on the box for a close up.

  • Using the keypad, enter the code 683 then click the black button at the bottom.

  • Yay, now we have the ubiquitous screwdriver! Back up.

The Water Box

  • We still have the water box code to crack.

  • Maybe the blank piece of paper with the water drop on it is a clue?

  • Pull up the blank note from your inventory.

  • Use the bottle of water on the note.

  • Okay, now we have a giant grid of letters.

  • All of the columns of letters are numbered except the first column, I wonder why?

  • Look closely at the letters in the first column, do they look familiar?

    • The clues to this puzzle are the "Donkey" book and the word "Theory" in the button box.

    • Notice the letters in the left column, the one without a number.

    • The letters would spell out Donkeys if rearranged.

    • Find the row that has the "D" from Donkey.

    • Go across that row until you find the first letter from Theory, "T". You'll find it in column 2.

    • Now find the second letter in donkey, "O", then go across to find the second letter from theory, "H". You will find it in column 4.

    • Continue on until you have a six number code. Don't worry about the row with the "S", that's a red herring.

    • The N is the third letter in donkey, find the third letter in theory (E) and it is column 5.

    • The fourth letter in donkey is K and it corresponds to O in the 8th column.

    • The fifth letter in donkey is E and it corresponds to the R in the 1st column.

    • The last letter in donkey is Y and it corresponds to the Y in the 4th column.

    • Therefore the code is 245814.

  • Once you know the code, click on the water box on the middle shelf for a close up.

  • Input the number code then press the black button to open the box.

  • Inside you will find a key with a black fob, take it and back up twice.

Getting Out

  • Click on the black door on the left for a close up.

  • Use the black key on the black door to open it.

  • Nope, it's not the door out. Looks like a closet. Hey, there's a fan at the back, but it's missing a blade.

  • There's also a control panel on the left wall inside the closet.

  • Click on the control panel on the left wall for a close up.

  • The panel has a switch with three positions, "off", "room", and "locker", which is probably the closet.

  • Hover the cursor over the top of the switch to show an up arrow, then click and the switch will move to the "off" position at the top.

  • Back up twice to the long view.

  • Notice that the fan is no longer spinning.

  • Click on the fan for a close up.

  • Finally we get to use the screwdriver!

  • Use the screwdriver on the center of the fan blade to get the blade and a screw.

  • Back up, then click on the black door for a close up, then click again to open it.

  • Click on the fan in the back of the closet.

  • Use the fan blade on the fan vent then back up once.

  • Click on the panel on the left for a close up.

  • Move the switch down to the bottom, to the "locker" position.

  • The fan apparently blows a door open. Congratulations, you've escaped!


This "donkey" thing is making me feel like an ass.


Got it. I don't know why that took me so long to understand.


Quick. Easy. Nicely done. Slightly dissatisfying.

On a side note, rollover ads that expand are as annoying as popups. Maybe even moreso, as they create a navigation minefield.

Anonymous October 12, 2011 1:13 AM

First one I've been able to do without helps! Yay for me.


I've tried on IE and FF, but this game seems to load only when it wants. Which, apparently, isn't too often.

Also, yeah, the donkey puzzle.

Jamilworm October 12, 2011 1:24 AM

anyone have any hints about

getting the game to load?

nerdypants October 12, 2011 1:24 AM

Yeah, the game's not loading for me.


I am playing through the other link provided on the game's page. It loaded fine.


Oh, you mean the ALTERMATIVE SITE!

Yeah, it's working for me. It's mice to have altermatives.


For the donkey puzzle:

I'm sure I tried that before and it didn't work. All I'm gonna say is, if you tried something and it got no results, try it again. This game seems screwy to me.


That was a nice way to unwind from the day. Not too quick, not too simple, and not taxing on the brain. ^_^


GrinnyP, you can write this one. I don't wanna have to animate a GIF in order to explain the light box, or deal with complaints from slow people.

Enjoy. :-D


Still not loading, just and fyi, not a complaint.
Mirror is working fine, ty.

nerdypants October 12, 2011 2:12 AM

Thanks, grinnyp, that other site worked!

And I'm out. It was a little short for my tastes, but still a pretty good game.


argh... brain cells not working, and everyone else has figured out the dang donkey puzzle on their own. maybe a little nudge?

nerdypants October 12, 2011 2:22 AM

DAM, I didn't say anything before when you were rude in the comments section of the Figurines Room Escape review, but I'm going to say something now:

You are the rudest, most disrespectful person I've ever seen on this site. Not only were you rude in that other comments section, but now you're immaturely bringing that argument over here. You should be ashamed to be behaving in such a way on what is usually a very polite site.


nvm, got it. short but sweet.

Patreon Crew SonicLover October 12, 2011 7:41 AM

These one-scene escapes aren't half bad. Reminds me of Petithima's older work.


A nice and short escaper - only had to use the walkthrough to see how the 'donkey' code worked.

DAM, I would think you should cool it with the cheap shots...


I'm ashamed to say that this is one of the few games for which I did not need a walkthrough. I initially thought I was brilliant, then I realized I was mistaken.

Anonymous October 12, 2011 8:51 AM

Daft question after the fire box

why is it donkeys and not donkey so it would be the same number of letters as the word theory?


Very nice and simple. Wish a more fleshed out one could come out of this. Or better yet, an english version of a new Gotmail game. Sigh.


I agree with Nerdypants.
I enjoyed Figurines room escape and I was completely surprised when I saw Dam's comments on this great site.
Maybe I am soo slow...
I like One scene - Robamimi is great as always, even with the easy game like this one.

Littleghost October 12, 2011 11:18 PM

Ok, don't make the mistake of clicking on the right cabinet without a way to open it, I'm assuming. You'll end up at a closeup with no way out.



If I click on either cabinet without having the key to them, there's a white arrow at the bottom above the inventory that I can click on to back away from the cabinet.

lavamuffin October 13, 2011 3:14 AM

nice little game, like a lovely amuse bouche! delicious.


To be honest, I think DAM's comment wasn't all that rude. I didn't read the discussion of Figurines Room, though.
It's great that JIG is a respectful place, but you know - the spelling error on the game's site was pretty funny.


I'm having the same problem as Littleghost. Everytime I click into the gray cabinet I see a closeup of nothing but white and am unable to back out of it (the usual backup arrow does not come up). I'm using the correct key to unlock it, but something is wrong. I've started the game over several times and it's same result everytime... Ugh.


Finally got it to work, but only through the mirror site as posted by grinnyp. Thanks for that. :)

MirrorImage October 14, 2011 12:38 PM

I agree about ads around the edges - those can be treacherous. I resize my screen, though, into a nice little JIG game block, and poof! Annoying ads are gone. :o)

Enjoyed the game. Always enjoy Grinny's walkthroughs. Life savers they are - Thanks Miss!


Very nice little game. Solved without using a single hint. Really liked the feel!


got through it in 5 minutes without cheating!


It was nice to see an escape game with only one scene. I still needed the walkthrough to finish it though.

Anyway, I am mainly commenting to kinda support DAM. He might have seemed a little rude, but if anyone actually popped over to the figurines escape game and read the comments, you would realize that it was the initial poster who sounded rude. He basically asked a couple of guys who provide walkthroughs to stop making them if they can't give direct solutions. I think that is rude.

When someone tries to help by writing walkthroughs, we need to appreciate them and not criticize harshly.

I can understand how the "backstory" might have made DAM be a little defensive here. All I am saying is, let's give him a break :)


Yeah! Another Robamimi's escape game completed by myself. I believe that I think like Robamimi thinks. And I think also that I am the only one who plays escape games in old posts =)

robotpeach March 1, 2012 5:56 PM

Luishifto, you are not! :)I feel like I'm always playing catch-up on this website...

the Jack June 20, 2012 12:38 AM

Luishifto and robotpeach, neither of you are alone!

I go through gaming phases: I'll play only games I find here at JIG for a period of days, weeks or months, then either switch to one of the other sites I find games via (kongregate & Shockwave) or just go on gaming hiatus for another period.

Or I'll play all one kind of game, whether it be escapes, point-&-clicks, or platformers (I do play games from other genres occasionally, but those are my favorites), for some period of time, until I feel like I need a change of pace.

But the main reason I'm commenting is to provide a nice, subtle hint for anyone who doesn't get around to playing One Scene until even later than I did.

It's for the grid-of-letters clue. I thought I had that figured out no less than three times before either realizing my 'solution' wouldn't work, or inputing it and discovering by the lack of success that I still didn't quite have it.

The clue I think might help a future player:
Are all the letters you think you need available where you would need them?

I didn't bother spoiler-tagging because, well, it's possibly too subtle. But it was what led me directly to figuring out the real solution... so if anyone else's brain works anything like mine, it might help them!


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