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Toodee & Topdee


(13 votes) *Average rating will show after 20 votes
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Toodee & TopdeePoofyToodee liked to walk left and right, he also liked to jump. It was a good day. Topdee also liked to walk around. But instead of jumping, he liked to push crates and boxes around. Toodee and Topdee were quite different, but they both ended up walking into a portal. That's how the story of Toodee and Topdee begins. Made for the Ludum Dare 41, Toodee and Topdee takes platforming to a new level. You control Toodee in a platform/sideways mode, while Topdee is controlled from a birdseye perspective.

The plot resolves around Toodee and Topdee's worlds colliding because there's a missing semicolon in the code. A lovely floating person made out of code named Glitch tells them this news, and they both have to get out there, in search for the missing semicolon.

You can move around with the arrow keys, and use the Z key as an 'action' key. For Toodee this means you can jump, for Topdee it means you have to press Z to push crates around. If you need to swap characters, just press the X button. The levels are beautifully made, in a way that you really need to swap your 'thinking cap' when you try and solve these puzzles. Sometimes you need to create platforms for Toodee by pushing crates in a certain way by Topdee. Other times you need to fill up holes with those same crates, but no matter what you do, the main goal is to get both little characters to the portal. Now go on! Go and help these buddies finding the missing semicolon, so both game genres can live in peace again. And far away from each other.


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