Episode 1 - Escape the Lab
Your eyes open on a green tinted scene in a nightmare. As bubbles slowly meander upward through your field of vision, the details of a dark laboratory etch themselves into your consciousness from just beyond some sort of glass casing. After desperately flailing about with the unit's internal locks, the viscous green fluid that envelopes you suddenly drains away and your transparent prison no longer holds you captive. This is the world of Psionic's Being One.
In this first episode you find yourself aided by an unknown benefactor, set loose upon a place where strange experiments have been conducted on humans and some... things that are decidedly not human. Your goal is to escape the laboratory, possibly discovering details about your confinement, as well as the identity of your unnamed ally in the process.
As is this case with most of Psionic's games (such as Ghostscape), Being One is one part point-and-click adventure, one part room escape, and one part hidden object game, though it should be pointed out that the hidden object elements may not be as strong here as they were in past offerings. Use your mouse to find items and solve item-based puzzles. Meanwhile, navigation is as simple as clicking on the yellow arrows that point to various landmarks.
With a dark setting and foreboding story, Being One promises to be Psionic's most intriguing and earnest effort yet. There appears to be a more concerted dedication to storytelling here than in Psionic's already engrossing portfolio of work. But while its plot and production values point to incredible promise, this first episode is quite short, making it feel more like a prologue than anything else. Still, if the rest of the episodes are as well built and executed as this, Being One will definitely be a series for point-and-click fans to keep their eye on.