R. Hunter Gough at Studiohunty has been sporadically updating Dungeon Escape, his Flash based tribute to the somewhat questionable interactive movie genre pioneered by laserdisc games such as Dragon's Lair, for the past three years. As an unnamed stick figure stuck in a prison cell, you've got to break out of a remarkably dangerous dungeon armed with nothing more than your reflexes, wits and patience.
In each room, a series of flashing ovals will tell you where to [Left click] in order to keep your stick figure avatar safe. Clicking outside of the oval or reacting too slowly will restart the current room and cost you a life. Some rooms are very involved, requiring long chains of successful mouse clicks to escape a trap or defeat a monster and move on. Though still a work in progress, the game is currently split into two sections of about 10 rooms each, ordered at random.
Analysis: The flashing oval hints remove the guesswork that plagued quarter gobbling classics like Dragon's Lair or Space Ace and as a result Dungeon Escape is relatively easy. Still, the rapid fire pace of the rooms in Dungeon Escape can be surprisingly tense, and the depth in certain areas goes beyond any interactive movie I've seen before. It goes without saying that Gough's crude stick figures aren't as pretty as the cel animation of Dungeon Escape's laserdisc forefathers but don't let that stop you; gameplay-wise, Gough's tribute is superior in almost every way, and he's not even after your change.
Thanks to Daniel for the submission!