N's Room Escape
What kind of charmed life must you live to have the sort of friends who spend all their time carefully crafting rooms into elaborate escape game scenarios for you? In Tesshi-e's N's Room Escape, your buddy N has sent you a note to try out their latest room escape scenario, and in addition to all the puzzles to solve and cunning contraptions, it's got one heckuva view. To play, just click around to explore and interact with objects, making sure to be diligent in checking things as there's no changing cursor to help guide you. Though the design may seem spartan, refusing to succumb to that relaxing guitar soundtrack and take a nap will reveal that there are a lot of sneaky tricks strewn around if you can sniff them out. It may not take you as long as you'd expect (or hope), but where there's Tesshi-e, there's a smile... and a Happy Coin!
If you've played a lot of Tesshi-e's games (and, let's be honest, if you're an escape fan you most likely have), then a lot about N's Room Escape is going to feel pretty "by rote" for you. It's not just the recurring bird and hippo motifs, it's elements like the painting-corner puzzle, and the comparative simplicity of some of the mechanics here versus some of Tesshi-e's more brain-bursting efforts. You'll still need to put your thinking cap on, especially since some puzzles are a little odd to interpret initially, and some items are well hidden, but those of you who come champing at the bit like mighty escape game warhorses might find this isn't the in-depth challenge you'd hoped for. Still, Tesshi-e is Tesshi-e, and even if they might have served up bigger and better in the past, their beautiful design and smart gameplay makes them a cut above many others. N's Room Escape may not cage you for long, but it's perfectly pleasant and a welcome respite for any fan of the genre.
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Examine the book on the table. Guess we'll be making a pon-pon ship?
Note the time on the clock, or rather, note the numbers the hands of the clock are pointing at.
The hour hand is at 2, the minute hand is at 9, and the second hand is at 6.
Get: door handle, escape card
(Turn to the window to see this puzzle.) Just follow the instructions.
Click each bird to make it cry.
Get: screwdriver, clue for wobbly picture
Ah, it wouldn't be Tesshi-E without a wobbly picture, would it? The crying birds give you the clue for this one.
When you solve the TEAR puzzle, the four letters arrange themselves with T = top left, E = bottom left, A = bottom right, and R = top right.
Click the corners in the sequence A, R, T, T, R, E, E, or BR, TR, TL, TL, TR, BL, BL
Get: punch card (for lack of a better term), wooden plank, and a card suit clue.
Not really a puzzle, just a place to use your newly-acquired screwdriver.
Get: screws, saw
Again, not really a puzzle, just a place to use your screwdriver... and the screws... and the door handle. (The closet is the door to the left of the plant in the corner.)
Screwdriver is from TEAR puzzle, door handle is from H-M-S puzzle, and screws are from wood crate.
Use "about item" on the door handle, then add the screws. Put the door handle on the door, then use the screwdriver.
Get: spray bottle, big screw, plus some more clues and puzzles.
Find the box which says "Card" on it (middle shelf of closet). Put the escape card in the indicated slot.
Find the card suits throughout the room and arrange them into a sequence of four suits.
Right below the Card box, there's a club and a diamond. The leg of the table has a spade and a heart. Behind the wobbly picture, there's a heart and a club. Put the repeats together to get spade-heart+heart-club+club-diamond, i.e. spade-heart-club-diamond.
Get: punch card, hexagon key
Look at the box with stars inside the closet (top shelf). Notice the little pegs in the top corners? Examine one of your punch cards. Odd little holes in the top corners, eh?
Put the two punch cards in place. That's still gibberish, ain't it? Go find another card.
Under the pillow is always a good place.
Get the box of matches and note the numbers.
Put the numbers into the other star box (under the clock) and get the candle.
Look at the circle, triangle, and hexagon in the closet. Click through the numbers on each and notice which digit is missing.
For me, it was 7, 5, 4 both times I played, but it might be different for other people.
Put the missing numbers into the panel on the wall between the table and the bed.
Use the hexagon key to open the panel next to the wobbly picture. Get the faucet handle.
There's still one part missing for the boat: the coiled metal tube. Coincidentally, there's still a part of the room you haven't examined.
Look at the tulips.
OK, so that's a straight metal tube. We need something to wind it around.
A battery would be good. Clocks run on batteries.
Click the clock to turn it around and get the battery.
We also need to get some water for the spray bottle, as well as some water for the boat to float on. We have a faucet handle, but where's the faucet?
Remember the pipe behind the wobbly picture? Put the faucet handle into the hole, then turn it to get the water flowing.
Fill the spray bottle from the water in the trough.
Assemble the boat according to the directions in the book on the table.
Look at the metal tube and use the battery on it. Look at the wooden plank and use the saw, then the drill on it. Add the screw, then the candle, then the coiled metal tube. Rather nonsensically, fill the metal tube with water from the spray bottle (it's nonsensical because the water will just flow right back out unless you plug the tube somehow). Lastly, light the candle.
Use the boat in the trough behind the panel (the one between the bed and the wobbly picture).
Get the object that fell: it's Mr. Hippo! And he has the heart key in his mouth!
Use the heart key on the exit door (between the plant and the table) and leave.
Ending 2 (Happy Coin)
Examine Mr. Hippo a little more closely.
That looks like "CLOCK" upside down.
If you turn a clock that says 2:45:30 upside-down, you'll get a clock that says 8:15:00, i.e. hour hand at 8, minute hand at 3, and second hand at 12, aka 0.
Get the happy coin, then go use the heart key on the door.
Posted by: Reka | October 4, 2015 2:20 AM