An adventure of epic proportions. Perfect for young readers.

No Place Like Home


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Rating: 3.8/5 (405 votes)
Comments (75) | Views (17,870)

DoraNo Place Like HomeThey say home is where the heart is, and in the case of No Place Like Home by Sachka and Ray, it looks like your heart has pretty low standards. In this escape game, you find yourself unable to sleep in a room that has definitely seen better days. You're restless; you've read all your books before, and the television keeps playing the same movie over and over. Yet you can't leave... for a number of reasons. Click around to explore and use the arrows at the edge of the screen to navigate. When you pick up an item, you can double-click it in your inventory to examine it more closely, something you'll need to do to to solve a few particular puzzles and combine certain objects. Since the game doesn't repeat text, you can click on "..." in the lower right above your inventory to scroll through a log of everything you've read so far.

Despite the vaguely unsettling vibe the game gives off (or maybe even a little because of it), No Place Like Home is a beautiful game wrapped up in an engrossing atmosphere that perfectly draws you into the sad, scattered brain of the main character. It's also fairly difficult, no thanks to a lack of changing cursor that can leave you click-click-clicking around when you're stuck, but also because the puzzles can be a bit abstract and require quite a bit of fiddling with your inventory. What makes it great, however, is the way the story and setting creep up on you as you explore your dingy little world bit by bit. It's a great example of telling a narrative through your environment, using setting and clues rather than simply setting the player down and explaining everything. While it may require more than a little thought (you asked for a brain, didn't you?), and a dose of patience besides, No Place Like Home is a challenging, beautiful escape game that expertly weaves story and gameplay together for a great experience.

Play No Place Like Home

Walkthrough Guide


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NO PLACE LIKE HOME WALKTHROUGH

Spoiler
  1. Spoiler

    Take the stuffed lion from beside the bed next to the cabinet.

  2. Spoiler

    Take the first piece of paper from under the pillow, and the second from behind the picture on the wall.

  3. Spoiler

    Click beneath the bed and take the two papers and the pinball.

  4. Spoiler

    Back out and turn to the right twice to face the television.

  5. Spoiler

    Click on the plant to remove all the leaves and take the scarecrow toy.

  6. Spoiler

    Turn to the right to face the kitchen.

  7. Spoiler

    Take the spoons, kettle, and knife from the counter.

  8. Spoiler

    Open all the cupboards and take the funnel, oil can, and more spoons.

  9. Spoiler

    Turn on the faucet and use the kettle on it to fill it with water.

  10. Spoiler

    Click on the burner to turn it on and place the kettle with water on the flames. Wait for steam to emerge.

  11. Spoiler

    Use the oil can on the steam from the kettle. Double click on the oil can in your inventory to view it close open, and click on the peeling edge of the lable to remove it.

  12. Spoiler

    Turn to the right twice to face the door.

  13. Spoiler

    Open both drawers to take the screwdriver, the battery, and the papers.

  14. Spoiler

    Go back to the kitchen and click on the vent at the top of the screen. Use the screwdriver to remove the screws.

  15. Spoiler

    Remove the vent and take the papers and photo inside.

  16. Spoiler

    Double click the spoons in your inventory, and click on the close up view to bend them.

  17. Spoiler

    Double click on the oil can to enter a close up view. Use the spoons, pinball, funnel, and screws on the oil can. Use the screwdriver to tighten the screws when you're done.

  18. Spoiler

    Turn to the right and use the screwdriver repeatedly on the cabinet until the doors open. Take the battery and papers.

  19. Spoiler

    Double click the tin man for a close up view, and use the photo on him.

  20. Spoiler

    Click on the door in the tin man that appears and open it to take the heart. Click on the photo again to put it back in your inventory.

  21. Spoiler

    Double click on the heart in your inventory to enter a close up view. Click on it one to reveal the pin.

  22. Spoiler

    Double click on the lion to enter close up view. Use the heart pin on him as a medal. Wait until the medal rips the lion.

  23. Spoiler

    Click the stuffing in the lion twice to take the lighter.

  24. Spoiler

    Double click the lighter to zoom in on it. Click it once to turn the flame on.

  25. Spoiler

    Double click the scarecrow to zoom in on him. Use the knife on him twice.

  26. Spoiler

    Use the lighter on the scarecrow's head to light it up. Take the key that falls from his sleeve.

  27. Spoiler

    Turn to face the desk beside the bed.

  28. Spoiler

    Open the drawer, take the snowglobe, and place the lit scarecrow in the open drawer to reveal the code. Take the scarecrow when you've written it down.

  29. Spoiler

    Use the key on the desk's locked cabinet to open it. Take the box inside.

  30. Spoiler

    Click on the bulletin board above the desk to look at it. Click and remove all the papers and advertisements until you are left with post-it notes. Memorise or write down the pattern.

  31. Spoiler

    Go into the bathroom and take note of the yellow tiles above the bathroom sink. Use those to complete the post-it note pattern, overlapping the first yellow tile on the bottom left with the last post-it note on the bottom of that pattern.

  32. Spoiler

    Take the pill bottles and the water glass from above the bathroom sink.

  33. Spoiler

    Double click the box to zoom in on it. Use both batteries on it.

  34. Spoiler

    Enter the pattern you made with the post-it notes and bathroom tiles on the squares on top of the box. Press the red button. If done correctly, it will open. Take the brick.

  35. Spoiler

    Turn to face the table with the phone on it. Click on the painting above it to zoom in on it.

  36. Spoiler

    Click on the painting a few times until it reveals the safe behind it.

  37. Spoiler

    Put together the words you get from Dottie's photo, the back of the oil can lable, and the torn up papers to get HOME IS OUT THERE.

  38. Spoiler

    Use the code you found in the drawer (where you used the lighted scarecrow) to decode the HOME IS OUT THERE message. So since O=0, E=3, and I=1 you get...

  39. Spoiler

    The code is 031033. Enter it in the safe and turn the knob.

  40. Spoiler

    Take the cord and the paper inside the safe. Answer the phone.

  41. Spoiler

    Turn to the TV and use the cord on it. Click on the TV screen to zoom in.

  42. Spoiler

    Answer "a shoe" to every question posed.

  43. Spoiler

    Use the brick to smash the TV and take the shoes.

  44. Spoiler

    Double click the shoes to enter a close up, then click them again to view the sizes and memorize them.

  45. Spoiler

    Go to the kitchen and fill the glass with water from the tap.

  46. Spoiler

    Take as many BLUE pills as you need to, using the water glass, until the screen fills with light and you get a message about your head hurting. These next steps need to be done QUICKLY or your progress will reset. Yes, ALL of it.

  47. Spoiler

    QUICKLY: Turn around until you find yourself faced with a large metal door and a keypad.

  48. Spoiler

    Click on the keypad and enter the shoe sizes 9127 as the code.

Full Walkthrough

Spoiler

Looking Around
if you have found everything here, you have all initial inventory, and a few clues, that you'll need.

Spoiler

Facing the Bed

Spoiler

You should be able to find a lion and two notes, and ...
Under the bed,

Spoiler

a ball bearing and two more notes.

The Desk

Spoiler

Two notes, and ...
In the garbage,

Spoiler

a note

In the drawer,

Spoiler

a snow-globe. (And a hint about words you can't see yet).

On a message board above the desk,

Spoiler

two notes, several interesting pieces of paper, and some interesting sticky notes.

Facing the Door

Spoiler

In the cabinet,

Spoiler

a battery, a screwdriver, and a note.

Facing the Phone

Spoiler

Just note that the cabinet is locked, and you can look up more closely at the painting to find a note.

In the Kitchen

Spoiler

Two spoons, a knife, the kettle, and ...
In drawers above the sink,

Spoiler

a funnel and two more spoons.

In drawers under the sink,

Spoiler

A tin can.

High on the wall,

Spoiler

notice a grate.

And notice that you can turn on the tap, as well as the burner.

Facing the Television

Spoiler

On the plant,

Spoiler

after you move away several leaves, a toy scarecrow.

Facing the Bathroom

Spoiler

After you turn on the light you can go in, where you'll find

Spoiler

a note, two bottles of medicine and an empty glass. Also note interesting discolouration of the tiles.

Now, if I've done this right, you should only need to do something first when I've noted it. Often the order is important, but not always.

However, please note this: When you get your 15th note, you get information that can make you lose the game and need to begin from scratch. Depending on how much you've done, you may be able to use some knowledge to try again, or you may need to assemble everything again. So DO NOT follow the directions on the 15th page until you are ready for that possibility.

The Papers (top-right inventory slot)

Spoiler

- Move them by clicking and dragging.
- Click a page once to select it, which incidentally brings it to the top of the pages.
- Rotate them by clicking the selected page. (ie, you must click twice, but not too quickly, to rotate a page once).
- You should be able to form a word.

Spoiler

It says "THERE".

The Phone Cupboard

Spoiler

You can get this open without a key...

Spoiler

Use the screwdriver. Inside, a battery and a note.

The Grate

Spoiler

If you found the screwdriver, you just need to click it to use it, and then carefully click each of the five screws. When you're done, click the face of the grate to take it away.
Inside,

Spoiler

a note, and a photograph. Note that the back says "HOME".

The Toys

Spoiler

Well, you've got the cowardly lion and the scarecrow. If you've found all the initial inventory items above, you can find the Tin man, too.

Spoiler

You can make him out of the things you have.

Spoiler

Click into the spoons, and bend them.

Spoiler

You need to get that label off of the tin can.

Spoiler

Fill up the kettle with water.

Spoiler

Place it on the boiler, and hit the switch.

Spoiler

Wait a few moments for it to heat up.

Spoiler

Hold the can in the steam.

Spoiler

Tear off the label. Note that "IS OUT" is written on the inside.

Now piece him together:
Begin with

Spoiler

the can.

For arms and legs,

Spoiler

use the bent spoons.

For a head,

Spoiler

the ball bearing.

And of course,

Spoiler

the funnel hat.

However,

Spoiler

to make him permanent, you need to finish The Grate:

Spoiler

Use the screws to keep everything together.

Now what? Well, you have everything you need to.. do something. This is where the logic starts getting tricky. (If you weren't already thrown off by the need to make a tin man.)

Spoiler

Basically, you need to give each of the toys their lost thing. And yes, it matters very much what order you do this in.
The Tin Man

Spoiler

The Tin Man was missing his Heart. How can you give him one?

Spoiler

As in the movie, "simply" prove he already has one!

Spoiler

Give him the photograph of Dorothy. After you wait a moment, you should get a heart-shaped brooch back.

The Cowardly Lion

Spoiler

The Cowardly Lion needs courage.

Spoiler

You must show him, too, that he has it already.

Spoiler

Give him a medal of valour.

Spoiler

Click on and open the brooch you found, and pin it to him. After a moment, it will rip and you will find a lighter inside his stuffing.

The Scarecrow

Spoiler

The scarecrow needs a brain. How can you make him bright again?

Spoiler

First, get to his "brain":

Spoiler

Take off his hat, and using the knife, cut off his hair.

Next,

Spoiler

start the lighter, and illuminate his head with it...

Spoiler

ie, start a fire in there.


The Desk - The drawer and the locked cupboard

Spoiler

All right, you have a dark area that needs illuminating. Forget the desk lamp just above the drawer, you can't use it.

Spoiler

Have you finished the Toys yet? Go back and do that.

Spoiler

Place the lit scarecrow in the drawer.

And a locked cupboard...

Spoiler

Have you finished the Toys yet? Go back and do that.

Spoiler

When you look at the scarecrow again, he is holding a key. Use it on the door to get a box.

The Box (which you get from the desk)

Spoiler

Well, first things first. It's missing batteries.

Spoiler

Did you open the Phone cupboard yet? So put them in.

Now...

Spoiler

Clicking around gives you lit yellow squares.

Spoiler

You are "following the yellow brick road". But where?

Spoiler

Two previous clues: In the bathroom

Spoiler

the yellow tiles

and near the desk.

Spoiler

the sticky notes.

Put those together (there is some overlap) and you will see to fill in the road along the X's:

Spoiler

XXXOOOOO
XOXOOOXX
OOXXOOXO
OOOXXXXO

Hit the switch, and you have yourself a brick.

The Painting

Spoiler

Interestingly, there's something you can do with this immediately.

Spoiler

Click near the top several times until you move the painting away to reveal a wall safe.
It's six digits. Do you have any six digit clues? Probably not yet.

Spoiler

Make sure you've finished with The Toys.

Spoiler

This gives you clues for 0, 1 and 3, from the drawer.

After finishing The Papers and part of The Toys, you also have

Spoiler

Three sets of words: "HOME", "THERE", and "IS OUT".

Spoiler

These make the phrase "HOME IS OUT THERE.

Spoiler

Yeah? So? Well, you should be able to use your hint from the drawer now.

Spoiler

How about if I do this? HOME IS OUT THERE -> OE I O EE

Spoiler

-> 031033. Enter that to find a cord and a note.


The Television

Spoiler

Finish with the Painting first.

Spoiler

OK, plug in the TV. Zoom in.

Spoiler

Go through the psych test. If you get it "wrong" you can restart with A again, so feel free to play around.

Spoiler

Do you see a common element in the questions? How about if you think of how Dorothy gets home in the movie?

Spoiler

Answer "shoes" every time (CBBAC), and you get a special message with an image of shoes.

Putting it all together...

Spoiler

If you've done everything else, you should have:
- The television flickering on shoes,
- A yellow brick,
- 15 notes,
- A glass of water,
- Two medicine bottles,
- A snow globe,
- And several previously used inventory items.
DON'T TAKE THE PILLS YET. You need something else, first.

Spoiler

That doesn't leave much, I guess.

Spoiler

The snow globe doesn't do anything.

Spoiler

The shoes are not just an image.

Spoiler

Hit the TV with the brick and retrieve the shoes.

Spoiler

There is something written inside.

Spoiler

Remember this: 9127

Once you have the one extra thing, you can follow those instructions:

Spoiler

Spoiler

Fill up the glass with water. You'll need to do this several times.

Spoiler

Take 120mg of medicine. Which one?

Spoiler

Both are Morphid. One is 10mg, one is 50mg. Easiest way is two pills of each.

You'll have 30 seconds to act now... but at least if you get it wrong you can easily get here again:

Spoiler

Just go to the bathroom to get both the pills and the water. Take them again.

Here's the right way:

Spoiler

Turn to the door.

Spoiler

Look at the pin-pad.

Spoiler

Enter the code from the shoes.

Spoiler

You win! I guess.

75 Comments

little_geoff August 22, 2011 3:51 PM

Ulch. I gave up. After collecting most of the items, i gave up trying. there just isnt enough logic involved. I got the

Spoiler

build the tin man

bit, but then

Spoiler

combine with photo to get broach?

and the how you are supposed to get the code to the TV or safe..i have no idea!! PLUS there isnt any SAVE funtion!! Yes amazing graphics, but it just doesn't work. sorry

Reply
Cy Reb, Jr. August 22, 2011 3:52 PM

Really? No comments?
Well, I need help. So far I've opened

Spoiler

the phone cabinet by using the screwdriver

and removed

Spoiler

the coffee wrapper using steam.

I also have eleven notes, plus

Spoiler

four spoons, two toys, two batteries I think go in the snow globe, a knife, a coffeepot, an unopened coffee tin, a pinball, a funnel, a water glass, and two dosages of pills I've taken multiple times.

Reply
FlabbyWoofWoof August 22, 2011 4:01 PM

The game is great, but hard. But it does make sense. Keep at it!

Spoiler

I'm currently stuck with the ruby slippers and the yellow brick.
I know I should take 2 red pills and 2 blue pills - but I just restart at the begining, any ideas?

Reply
hothotpot August 22, 2011 4:18 PM

Out with a lot of help, but no walkthrough. I agree, some of the puzzles were not quite so logical, but once you got passed a certain point things flowed along quite nicely. I'd post a walkthrough but I'm horrible at those, so if anyone has any questions I'll hang around and be available for hints! :)

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FlabbyWoofWoof August 22, 2011 4:18 PM

Here's a quick run down to get to where I am.
I'm guessing you've found the easy stuff, so this is just ofr things maybe a little more difficult.

Spoiler

get the straw man from the pot plant next to the television. Go to the kitchen.
Fill the kettle with water, put it on the stove and turn it on. When it steams, but the can above it. When the can is reset back into your inventory, double click on it and peel off the label. (on the other side it will say "is out")
With the spoons, first bend them just by clicking on them.
Go up to the vent near the right top and take the screws out with the screwdriver, inside you'll find a paper and a photo of Dottie (on the other side it says "home")
go back to the kitchen and double click on the can, then combine the already bent spoons, next the pinball, then the funnel, then screws, tighten them with the screwdriver. Place the photo next to the tinman and wait, you will be able to get a heart shaped broach....

I'll finish the spoiler off after I've eaten :)

Reply

What is the

Spoiler

Lighter

for?

Reply
azulrider August 22, 2011 4:22 PM

where did everyone find the

Spoiler

screwdriver

?

help!

Reply
Anonymous August 22, 2011 4:23 PM

Cy Reb jr

Spoiler

You can assemble a Tin Woodsman to go with the Scarecrow and Lion from the various metal things you have (with the coffee tin as the base).

Watch how many pills you're taking; an overdose would be Bad.

Reply
hothotpot August 22, 2011 4:29 PM

@Cy Reb - Have you found all your friends yet?

Spoiler

The Cowardly Lion and the Scarecrow are hidden around the room. The Tin Man you have to build, and you have almost all the pieces you need for that.

Check all the drawers around the room.

Spoiler

Especially by the door. There is a screwdriver in there you need.

Also, look around the kitchen very closely.

Spoiler

Up in the right hand corner of the screen is a grate, held on by four screws. Use your screwdriver on that, then you will have all the pieces you need for the tin man.

@PhocsM - Do you have the knife? And have you given Scarecrow a hair cut? Remember where you need some more light?

Spoiler

Light Scarecrow's head on fire and stick him the drawer where you found the snow globe. Don't forget to take him out again, though.

Reply
FlabbyWoofWoof August 22, 2011 4:30 PM

Ok to continue on from wher I left off

Spoiler

So now you've got the heart broach, double click on it and unlatch it, close and then double click on the lion. Combine the broach with the lion, wait a little and the click on the broach a couple of times, eventually it rips the lion...click on the rip until you get the lighter.
Double click the lighter and get it alite.
Now double click the scarecrow and take his hat off, then take a knife to his head, until you've skulled him! combine the lighter to his now empty head...and you have light!
Place him in the drawer that needed light and revealed will be 0=o 1=i 3=e.

Reply

@PhocsM

Spoiler

Click on the lighter to turn it on , then click on the scarecrow to enlarge it , then light the scarecrow head , place scarecrow in the dark draw....

Reply

Where do you find the lighter?

Reply

where is the lighter? I am still stuck on the combination.

Reply

Where is the lighter?

Reply

Anyone any idea what to do with the yellow brick box?

Reply
Joshua Myer August 22, 2011 4:55 PM

Funny thing about shoes ... haven't tested this yet but:

Spoiler

u can write it on a calculator upside down. I bet its the code.

Can anyone try this.

Reply

Tough, not always linear. I liked the premise, but I like even more when they tidy up the story with an epilogue of some sorts. Left me scratching my head; maybe a sequel is in the works?

Reply
Daibhid C August 22, 2011 5:05 PM

An interesting game, and not that frustrating once you realise it runs on dream logic (or possibly seperated-from-reality person logic. Or possibly both.)

A game this complex and surreal could really do with a save button, though. Especially if one particular mistake sends you back to the start.

Currently stuck...

Spoiler

...just before where FlabbyWoofWoof is, I think.

I have the yellow brick box, but I can't open it (the tiles in the bathroom look like a clue, but they don't work). And the ruby slippers are on the TV, but I don't know how to get them out.

Reply
Anonymous August 22, 2011 5:06 PM

I'm stuck with the safe.

Reply
Daibhid C August 22, 2011 5:09 PM

@Czarena

Spoiler

In the film, the wizard gives the Cowardly Lion a medal to reveal his courage.

Is there anything in your inventory that might be used as a medal?

Reply

@Daibhid -
There are 2 clues for the box...

Reply
FlabbyWoofWoof August 22, 2011 5:14 PM

@daibhid -

Spoiler

the first clue part of the puzzle are the post-it notes, secondly go to the bathroom and use that clue...but working from the end of the puzzle backwards. Understand?

Reply
Daibhid C August 22, 2011 5:18 PM

@neo1973
Thanks, got it!

Reply

ok i have the shoes. Now in what order to drink the pills and then what because i will have only 30 sec

Reply
hothotpot August 22, 2011 5:24 PM

@xxerox - Check your notes for the correct pill combo. Do you have all 15 pages?

Reply

@hothotpot yes i have them all but they dont say in what order shoud i take them , only the number aka 2 from each, but i dont know if i have to take 1 b and 1 r 1b 1 r or 2b 2r or 2r 2b or 1r 1b 1r 1b

Reply

hah joking , it doesnt matter , but i should maybe post a walkthrough cos im done

Reply

How can i do multiple spoilers?

Reply

@xxerox -
just make sure that each spoiler is started with the tag and ended with the tag. Leave the spaces out.

Reply

No Place Like Home Walkthrough

Spoiler
  1. Spoiler

    Open the small door on the Tin man and get the heart brochure.

  2. Spoiler

    Double click the brochure and click on it to open it.

  3. Spoiler

    Use the brochure on the Lion.

  4. Spoiler

    Close it and then open the Lion again. Click where the brochure was and you will get a lighter.

  5. Spoiler

    Use the knife on the scarecrow's head three times.

  6. Spoiler

    Use the lighter on the Scarecrow and get the key.

  7. Spoiler

    Put the Scarescrow in the desk's drawer where you found the snow globe and a code will show up.

  8. Spoiler

    Match the numbers with the letters in the message gathered from the picture, the label and the papers. You will get the code for the safe.

  9. Spoiler

    The code is 031033.

  10. Spoiler

    Open the door in the desk with the key and get the box from inside.

  11. Spoiler

    Go to the safe, open it and get the wire.

  12. Spoiler

    Use the wire on the electric outlet next to the TV.

  13. Spoiler

    Click on the TV and press the A buttong to begin the test.

  14. Spoiler

    The idea is to select teh answer that says Shoe no matter the question but feel free to play around with different answers.

  15. Spoiler

    The answers for Shoe are C B B A C.

  16. Spoiler

    The TV will be stuck.

  17. Spoiler

    Now put the batteries on the box we got from the desk.

  18. Spoiler

    Now we need to match the patterns from the post-its and from the bathroom and enter it on the box. The post-it at the bottom left overlaps the rightmost one from the bath room.

  19. Spoiler

    The Xs mark the cells to click on the box.

  20. Spoiler

    XXX-----
    X-X---XX
    --XX--X-
    ---XXXX-

  21. Spoiler

    Click on the red button below the batteries and get the yellow brick.

  22. Spoiler

    Use the yellow brick to smash the TV and get the red slippers.

  23. Spoiler

    Doucle click the slippers and you will see the size of each inside. Remember it.

  24. Spoiler

    Now head to the kitchen, open the water.

  25. Spoiler

    Double click the blue pills, open the cap and click on the opening, a blue pill will be out.

  26. Spoiler

    Fill the glass with water and use it on the pill.

  27. Spoiler

    Repeat 11 times until you see the message that your head hurts and some lights appear.

  28. Spoiler

    Now quickly turn around until you see a futuristic door.

  29. Spoiler

    Click on the keypad and enter the code from the slippers and press teh big button at the bottom.

  30. Spoiler

    The code is 9127.

  31. Spoiler

    The door will open.

  32. You are free.

Reply
Daibhid C August 22, 2011 5:41 PM

And out!

Reply

Walkthrough

How to complete the game for under 1 minute

Spoiler

Go in bathroom

Spoiler

Take Glass,and both bottles with pills

Spoiler

Drink 2 red and 2 blue pills

Spoiler

Go to metal door and enter code

Spoiler

9127

Reply
Daibhid C August 22, 2011 5:43 PM

@PhocsM

Spoiler

2 reds and 2 blues = 12 blues and is quicker.

Reply
Cy Reb, Jr. August 22, 2011 5:44 PM

@xxerox: You can do them sequentially, nest them, or both. But you'll have to close the tags.

@hothotpot: Thanks. Yes, I had the screwdriver when I posted (see first spoiler), but I missed the grate before you pointed it out. Now it seems I need the 15th note.

Reply

I discovered a serious glitch...if you

Spoiler

put the tin man together but don't screw it in, and then put the photo on it, you end up with all the pieces separate and the brooch appears in the same item slot that the funnel/hat was in.

Reply

@PhocsM - Hey Your walkthrough isnt even full, with few mistakes like the amount of pills

Reply
Cy Reb, Jr. August 22, 2011 5:51 PM

Hang on, PhocsM's walkthrough starts in the middle. It doesn't say how to make the Tin Man or find the key.

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Will someone please post an updated and complete walkthrough? Go ahead and use PhocsM's walkthrough as a starting point if you need to, and we'll give credit to PhocsM.

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mine is the best walkthrough , only pro use it, and is fast , just for the guys who are bored 10 sec after the game cos they cant find half of the items and the other walkthroughs are too long to read

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Sorry, but your walkthrough is pointless, xxerox. I might as well not even play.

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Hey what is the name of that item next to the spoons in the upper cabinet?

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Seriously, I can't find the lighter.

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Nevermind.

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AlchemistPT August 22, 2011 6:41 PM

God...finally...I've passed the game. I would always get a chill down my spine when the phone rang xD The gameplay is a bit awkward. If you have any questions, post them and i'll try to give you hints xD

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AlchemistPT August 22, 2011 6:44 PM

I've passed the game. If you have any questions, post them and i'll try to give you some hints.

The game was a bit awkward, and I would always get a chill down my spine when the phone rang, don't know why xD This games inspired in stories like Wizard Of Oz or Alice in Wonderland ( Alice is Dead 1/2/3) are awesome.

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JetSetVegas August 22, 2011 7:09 PM

This game kinda...sucks. Way too many problems. Not fun at all.

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Currently stuck with:

Spoiler

Lion w/ brooch and wound, 12 notes, burning Scarecrow w/o key anymore, knife, lighter, teapot, tin man, can wrapper, screwdriver, scraps from board that spell out "THERE", picture, opened box, yellow brick, water glass, blue pill bottle, red pill bottle, and snowglobe.

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JetSetVegas August 22, 2011 7:13 PM

They really need to re-boot this game, because the premise is pretty cool. Fix the problems and maybe I'll try it again. No save button, make one mistake and you have to start the whole game over, no changing cursor, no logic, no flow and on, and on. Try again, guys.

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Found 2 more notes since my first post...1 more to go.

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the original longer walkthrough is either inaccurate or not specific enough. the very first step has nothing on it that was said. and a few steps here and there are not there either. plus you need directions. like say "tun left. open door. take heart necklace" for example. either the walkthrough needs to be cleaned up and more precise or someone needs to make a better walkthrough.

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Full Walkthrough

Spoiler

Looking Around
if you have found everything here, you have all initial inventory, and a few clues, that you'll need.

Spoiler

Facing the Bed

Spoiler

You should be able to find a lion and two notes, and ...
Under the bed,

Spoiler

a ball bearing and two more notes.

The Desk

Spoiler

Two notes, and ...
In the garbage,

Spoiler

a note

In the drawer,

Spoiler

a snow-globe. (And a hint about words you can't see yet).

On a message board above the desk,

Spoiler

two notes, several interesting pieces of paper, and some interesting sticky notes.

Facing the Door

Spoiler

In the cabinet,

Spoiler

a battery, a screwdriver, and a note.

Facing the Phone

Spoiler

Just note that the cabinet is locked, and you can look up more closely at the painting to find a note.

In the Kitchen

Spoiler

Two spoons, a knife, the kettle, and ...
In drawers above the sink,

Spoiler

a funnel and two more spoons.

In drawers under the sink,

Spoiler

A tin can.

High on the wall,

Spoiler

notice a grate.

And notice that you can turn on the tap, as well as the burner.

Facing the Television

Spoiler

On the plant,

Spoiler

after you move away several leaves, a toy scarecrow.

Facing the Bathroom

Spoiler

After you turn on the light you can go in, where you'll find

Spoiler

a note, two bottles of medicine and an empty glass. Also note interesting discolouration of the tiles.

Now, if I've done this right, you should only need to do something first when I've noted it. Often the order is important, but not always.

However, please note this: When you get your 15th note, you get information that can make you lose the game and need to begin from scratch. Depending on how much you've done, you may be able to use some knowledge to try again, or you may need to assemble everything again. So DO NOT follow the directions on the 15th page until you are ready for that possibility.

The Papers (top-right inventory slot)

Spoiler

- Move them by clicking and dragging.
- Click a page once to select it, which incidentally brings it to the top of the pages.
- Rotate them by clicking the selected page. (ie, you must click twice, but not too quickly, to rotate a page once).
- You should be able to form a word.

Spoiler

It says "THERE".

The Phone Cupboard

Spoiler

You can get this open without a key...

Spoiler

Use the screwdriver. Inside, a battery and a note.

The Grate

Spoiler

If you found the screwdriver, you just need to click it to use it, and then carefully click each of the five screws. When you're done, click the face of the grate to take it away.
Inside,

Spoiler

a note, and a photograph. Note that the back says "HOME".

The Toys

Spoiler

Well, you've got the cowardly lion and the scarecrow. If you've found all the initial inventory items above, you can find the Tin man, too.

Spoiler

You can make him out of the things you have.

Spoiler

Click into the spoons, and bend them.

Spoiler

You need to get that label off of the tin can.

Spoiler

Fill up the kettle with water.

Spoiler

Place it on the boiler, and hit the switch.

Spoiler

Wait a few moments for it to heat up.

Spoiler

Hold the can in the steam.

Spoiler

Tear off the label. Note that "IS OUT" is written on the inside.

Now piece him together:
Begin with

Spoiler

the can.

For arms and legs,

Spoiler

use the bent spoons.

For a head,

Spoiler

the ball bearing.

And of course,

Spoiler

the funnel hat.

However,

Spoiler

to make him permanent, you need to finish The Grate:

Spoiler

Use the screws to keep everything together.

Now what? Well, you have everything you need to.. do something. This is where the logic starts getting tricky. (If you weren't already thrown off by the need to make a tin man.)

Spoiler

Basically, you need to give each of the toys their lost thing. And yes, it matters very much what order you do this in.
The Tin Man

Spoiler

The Tin Man was missing his Heart. How can you give him one?

Spoiler

As in the movie, "simply" prove he already has one!

Spoiler

Give him the photograph of Dorothy. After you wait a moment, you should get a heart-shaped brooch back.

The Cowardly Lion

Spoiler

The Cowardly Lion needs courage.

Spoiler

You must show him, too, that he has it already.

Spoiler

Give him a medal of valour.

Spoiler

Click on and open the brooch you found, and pin it to him. After a moment, it will rip and you will find a lighter inside his stuffing.

The Scarecrow

Spoiler

The scarecrow needs a brain. How can you make him bright again?

Spoiler

First, get to his "brain":

Spoiler

Take off his hat, and using the knife, cut off his hair.

Next,

Spoiler

start the lighter, and illuminate his head with it...

Spoiler

ie, start a fire in there.


The Desk - The drawer and the locked cupboard

Spoiler

All right, you have a dark area that needs illuminating. Forget the desk lamp just above the drawer, you can't use it.

Spoiler

Have you finished the Toys yet? Go back and do that.

Spoiler

Place the lit scarecrow in the drawer.

And a locked cupboard...

Spoiler

Have you finished the Toys yet? Go back and do that.

Spoiler

When you look at the scarecrow again, he is holding a key. Use it on the door to get a box.

The Box (which you get from the desk)

Spoiler

Well, first things first. It's missing batteries.

Spoiler

Did you open the Phone cupboard yet? So put them in.

Now...

Spoiler

Clicking around gives you lit yellow squares.

Spoiler

You are "following the yellow brick road". But where?

Spoiler

Two previous clues: In the bathroom

Spoiler

the yellow tiles

and near the desk.

Spoiler

the sticky notes.

Put those together (there is some overlap) and you will see to fill in the road along the X's:

Spoiler

XXXOOOOO
XOXOOOXX
OOXXOOXO
OOOXXXXO

Hit the switch, and you have yourself a brick.

The Painting

Spoiler

Interestingly, there's something you can do with this immediately.

Spoiler

Click near the top several times until you move the painting away to reveal a wall safe.
It's six digits. Do you have any six digit clues? Probably not yet.

Spoiler

Make sure you've finished with The Toys.

Spoiler

This gives you clues for 0, 1 and 3, from the drawer.

After finishing The Papers and part of The Toys, you also have

Spoiler

Three sets of words: "HOME", "THERE", and "IS OUT".

Spoiler

These make the phrase "HOME IS OUT THERE.

Spoiler

Yeah? So? Well, you should be able to use your hint from the drawer now.

Spoiler

How about if I do this? HOME IS OUT THERE -> OE I O EE

Spoiler

-> 031033. Enter that to find a cord and a note.


The Television

Spoiler

Finish with the Painting first.

Spoiler

OK, plug in the TV. Zoom in.

Spoiler

Go through the psych test. If you get it "wrong" you can restart with A again, so feel free to play around.

Spoiler

Do you see a common element in the questions? How about if you think of how Dorothy gets home in the movie?

Spoiler

Answer "shoes" every time (CBBAC), and you get a special message with an image of shoes.

Putting it all together...

Spoiler

If you've done everything else, you should have:
- The television flickering on shoes,
- A yellow brick,
- 15 notes,
- A glass of water,
- Two medicine bottles,
- A snow globe,
- And several previously used inventory items.
DON'T TAKE THE PILLS YET. You need something else, first.

Spoiler

That doesn't leave much, I guess.

Spoiler

The snow globe doesn't do anything.

Spoiler

The shoes are not just an image.

Spoiler

Hit the TV with the brick and retrieve the shoes.

Spoiler

There is something written inside.

Spoiler

Remember this: 9127

Once you have the one extra thing, you can follow those instructions:

Spoiler

Spoiler

Fill up the glass with water. You'll need to do this several times.

Spoiler

Take 120mg of medicine. Which one?

Spoiler

Both are Morphid. One is 10mg, one is 50mg. Easiest way is two pills of each.

You'll have 30 seconds to act now... but at least if you get it wrong you can easily get here again:

Spoiler

Just go to the bathroom to get both the pills and the water. Take them again.

Here's the right way:

Spoiler

Turn to the door.

Spoiler

Look at the pin-pad.

Spoiler

Enter the code from the shoes.

Spoiler

You win! I guess.

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All right, next time I'll make a post when I'm starting one of these... sorry, Dora.

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Running Google Chrome when I start up the game I'm looking at a television, part of a plant, and part of a black bar that says "Click To Grab Or Use" and two words that are cut off on the bottom that appear to be "No Place." If I had to guess, I would say that the game is bizarrely zoomed in too far within its little viewing area. In any case, I can't do anything within that limited viewing area.

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Nevermind... for some reason, it ignored the default page zoom and set itself to 83%...

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"Something is carved in the wood" does NOT refer to the item. That threw me off big time.

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New version is now up that fixes some bugs.

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The torn up item is next to impossible to manipulate. It keeps closing up inventory.

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I enjoyed this a lot, even though it was not that intuitive in some of the puzzles. PhocsM's walkthrough unfortunately started in the middle of the puzzle,obviously assuming one had figured through to at least that point, luckily I had figured most of the first part out on my own before I managed to OD and have to start over, though finding the key to the desk I had to look at other walk throughs to get my 'doh, it is in my face' moment to find it, lol.
Only issue I had with this game was that I had to click multiple times to get an item up in inventory so I could view/use it - that bit was very glitchy. Also to solve one puzzle (moving the pages to spell out a word) you had to click and click again, to rotate the pages and that was hit or miss to figure out. It was difficult to move them into the necessary positions to spell out the proper word as well.
Overall though, I really liked the ambiance and the ideas behind this. I did enjoy working my way through even though I managed to die once. Very nice game and would like to see more from these developers.

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Agree that it needs a save feature. Also a mute button. I had to mute my laptop's sound which conflicts with taking a break and going to another tab and watching a video online. I chose the video and dumped the game.

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Reminds me of the Alice is Dead series. Popular children's story + beautiful art + dream logic puzzles + creepy atmosphere and music = game!

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kimigasukidayo August 23, 2011 4:23 AM

as others have commented, this game doesn't have much common sense or logic involved. it does, however make sense when u take the logic as that of a crazed guy who happens to be a vivid fan of the wizard of oz series.

this game is not for me, but i can imagine that it will probably have its own niche of die-hard fans.

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Er, I've got to the bit where you

Spoiler

Take the pills.
I've taken at least 7 blues AND at least 5 reds and I'm still not getting any light or signs of overdose.

Am I doing it right? I fill up the glass, double click on it to view it, then use the bottle of pills on it and it empties.

Anyone know what I'm doing wrong??
Thanks :D

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avatarsrevenge August 23, 2011 9:28 AM

agree with czaerana, needs a mute button, especially because the background loop is fairly short for a game that requires so much noodle scratching.
This just in:

Spoiler

today firefighters canvassed the area 100 million times

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Lemon, you need to collect all 15 pages and read the instructions on the last page.

Spoiler

There is a particular dosage you need to take. I'm not sure within how much of a time period, but I did take several pills early in the game and then came back and took the correct dosage (ignoring my previous pills) and it was okay with that, so you shouldn't need to start again or anything.

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Wildbreeze August 23, 2011 11:54 PM

Lemon, it didn't work like that for me... I had to double click on the pills, open the bottle and take one out, then drag the water to the pill. You can just keep the pill bottle open then, while you're dragging the glass back to get water.

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Stylistically cool and creepy. The complete absence of logic to the problem solving process is a huge flaw though (this can't be overstated). Make another one but make it logical and it will be awesome!

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Pterodactylx August 26, 2011 1:04 PM

I had the same problem as Tenzhi, The game is oddly zoomed in. It's not playable this way. How can I fix it? It has happened to me before on this site and it's very annoying. Can anyone help?

[Check our Support page for information about fixing the Zoom. -Jay]

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Pterodactylx August 26, 2011 1:37 PM

Thank you! Fixed it!

[You're welcome! I'm glad it worked for you. :) -Jay]

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I'm sorry, but this game borders on unplayable. While I love the concept, I would rather play a well-made game with a boring premise than one based on a great idea with terrible mechanics. I'm really surprised that this one got its own review, because usually games with this many issues usually get a Link Dump Friday blurb.

It took me about three tries on average to bring something up in my inventory. And then when I tried to use objects on each other, it was really easy to double-click and un-select the object.

And when I took the pills at the end, nothing happened even though I know I took the right amount. I had the game window open for about fifteen minutes while I did something else on my computer, so I figured I must not have taken the right dosage. So I took two more and then the whole "I remember!" sequence happened and my game reset.

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Thanks Dora for the nice review, and thanks everyone for playing our first game!

To people who complain about the logic: I agree that if you don't know the film "The Wizard of Oz", it may be quite difficult to know what to do. But if you happen to remember the various characters and their goals, everything will seem very logical, in its own way. In any case, the game is not built upon reality logic but rather on dream logic.

Erica: you must take the right amount of pills in a limited time, because the effect vanishes in less than 1 minute. In your case I believe all the problems you had to be a performance problem. The game probably runs slowly on your machine, so it seems not to be working. But I didn't have any other reports of this kind.

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(the code to the safe)

Spoiler

03/10/1933 happens to be the date of the Long Beach, CA earthquake, but I don't know if that means anything lol.

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The logic in this game is certainly convoluted, even if you have watched the movie, and some aspects of the gameplay introduce gratuitous complexity, like

Spoiler

realising the key falls from the scarecrow's sleeve when you are focused on lighting his head on (huh?)

Anyway, since the authors chose to base their puzzles on non-conventional logic, a long time for completion should be expected. Thus, the lack of autosave or a save button is a big, fat flaw, doubly so because premature experimentation may reset the game.

Add a soundtrack mute button and a save button and the game will easily raise its rating, at least for die-hard puzzlers. Or add autosave and if you fail the pill puzzle, at least go back to the previous inventory state.

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Naomi_Crescent October 22, 2011 6:15 PM

EricaVee's comment pretty much sums up my thoughts about this game.... Way too glitchy/poorly made to be fun; as others have said, the logic was pretty off at times - well, from what I saw at least, considering I honestly couldn't get very far... Too bad, because it looked nice and had a good theme and such.

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this game is awesome!!!!!!!!!!!!!!!!!!!!!!!

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