Of all the fabulous things to be found in the world by wandering down a mysterious alley perhaps the best (at least to room escape fans) is the mysterious door in a brick wall that kicked off the output of one of our favorite game designers, Tesshi-e. Each year on the anniversary of that first game the alley, brick wall, and door reappear like magic to transport us to yet another strange room with a plaintive piano tune wafting in the background, a room full of wonder and mystery and lots and lots of puzzles. Come celebrate room escaping done Tesshi-e style with Mild Escape 6.
Mild Escape 6 is bursting with cool stuff to look at and problems to solve. All the tropes we've come to expect are contained in this delightfully dense point-and-click puzzle with the exception of Tesshi-e's habit of forcing us to construct a useful device out of odds and ends, like cyber MacGuyvers. Some fans will rejoice while others who actually enjoy trying to make a boat out of a plastic bottle, rubber bands, sticks, and other assorted items will have to suffer their disappointment in silence. Seriously, after all the complaining about the car made from a cell phone we don't want to hear it. The haunting melody, crisp visuals, and engaging puzzles of Mild Escape 6 are a great way to show fans appreciation for sticking with the designer for so long. and the excellent and logical puzzle design enhanced with an accurate English translation and the newer feature of using text to point out any colors makes to game accessible to all who enjoy being locked into an unknown room by strangers and having to solve their way out. You know, crazy folks like us room escape fans.
Thanks to Na and Cyberjar88 for sending this one in!