I admit that I initially cast a little side-eye at Vogd and Assaulter's physics projectile puzzler Death Lab, mainly because it sounded like Fragger by way of Ricochet Kills and Resident Evil, but though it feels similar to all those things, it also does enough to make itself feel unique and fun. As an unnamed soldier freed from an underground prison/evil laboratory by a faceless hacker, you have to escape the facility by using a variety of unusual weaponry to take out every enemy on each stage with a limited amount of ammo... don't worry, they're very polite, and they'll wait for you to do it. It's rarely a simple matter of plunking down headshots, however, and you'll have to use your environment to your advantage, from blasting apart acid baths to dissolve your foes, to burning and toppling destructible parts of your surroundings to do the job for you. With bullets, molotov cocktails, grenades, and a Tesla gun that can zap through several enemies at once, you certainly have the arsenal (and available upgrades!) for the job, but it ain't all about firepower.
What's neat about Death Lab is that skill and planning are more important than they initially seem. Headshots will instantly kill an enemy, instead of having to waste valuable bullets plugging away at their health, and many of the levels are unexpectedly thinky when it comes to solving them. Each stage also comes with optional missions ("Destroy all enemies in three shots while singing Smile, Smile, Smile"), though a stage's missions can often conflict with one another, forcing you to replay it to get both of them. Both that, and the high cost of upgrades, and even the existence of upgrades at all, wind up feeling like they're padding the length a bit. Still, despite that, and the slim margin for error in some cases, the surprising amount of variety to the levels and the enemies/objects and the challenging puzzle aspects makes Death Lab stand out from the pack of samey projectile physics puzzlers. It's worth checking out... even if its infuriatingly short soundtrack loop will have you muting it after three minutes.