The Stormglass Protocol: Room Escape!
The Stormglass Protocol: Room Escape! is a first person room escape game created by the Stormglass team. It pulls the genre out of its stationary roots and offers a full 3D experience that lets you walk around and investigate each chamber as you please. The puzzles will be familiar, but the interface adds a nice level of realism to the normally static experience.
There are 16 locked doors keeping you inside the Vindiqo Research Laboratory, each one leading to a room with more insidious puzzles to solve. Using the on-screen arrows you can walk around each area, tapping to pick up items and swiping the screen to look around. Inventory objects can be dragged out of place and dropped onto the screen. If you get stuck, a rudimentary hint system points you in the right direction. Apart from that, you're left to your own devices to figure out what needs to be solved and how to solve it!
The actual rooms in The Stormglass Protocol: Room Escape! aren't quite as interactive as you first expect. This is mostly a result of big budget 3D games giving us complete freedom to pick up any object we see, throw it across the room, then watch it shatter. With Stormglass, your interactions are streamlined to things directly involving each level's puzzle. It's slightly frustrating at first, but you'll thank the designers later on once things get more difficult.
The Stormglass Protocol: Room Escape! wins a lot of points for its 3D sci-fi setting as a unique approach to point-and-click escape gaming. Figuring out how to solve a puzzle is just as fun as actually solving it, and since your point of view isn't on rails, there's a much greater sense of discovery. The puzzles themselves are fairly standard, but that never detracts from the atmosphere set by the narration, artwork, and bountiful number of environments you'll get to walk through.
NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.