An adventure of epic proportions. Perfect for young readers.

Test Subject Green


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Rating: 4.6/5 (141 votes)
Comments (31) | Views (7,597)

corygallihercoryg_testsubjectgreen_screen2.pngScience is truly wonderful. If it weren't for science, for instance, we wouldn't have freeze-dried ice cream, that most wonderful of treats. We'd have to content ourselves with normal ice cream like the ancient neanderthals did. We can also thank science for Test Subject Green, the brain-twisting sequel to Nitrome's puzzle platformer Test Subject Blue.

As before, you play as Test Subject Blue, a little blob of enzyme riding around in a prototype mech suit and completing tests for a benevolent scientist. The [WASD] or [arrow] keys are used to steer Blue around and jump, while the [spacebar] fires Blue's blaster. The blaster is handy for self-defense but is fairly slow to fire, so it's often easier for Blue to just avoid enemies. The goal in each level is to grab a key and head to the exit. Naturally this is harder than it sounds. The most common obstacles that complicates your task are green portals that follow an odd sort of physical logic; entering through the bottom of one will pop you out of the top of another, for instance, and vice-versa. Likewise, entering through the left of one will lead to the right of another. Figuring out how these portals work is crucial to success.

After the benevolent scientist is taken out of commission by a shady rival, however, the obstacles are ramped up a bit. Lasers are fairly commonplace after the first few levels, for instance, and generally you'll spend a lot of time figuring out how manipulate them to make your way through. You'll also battle a variety of green enzyme minions that drop from the ceiling, fling chunks of themselves at you and generally make problems.

coryg_testsubjectgreen_screen1.pngAnalysis: Nitrome fans have come to expect quality from the developer and Test Subject Green does not disappoint. The puzzles are difficult without edging into frustration platformer territory and while Blue can be killed in a single hit, none of the enemies or obstacles feel cheap or unfair. Patience and a steady hand will always win the day here.

There are few complaints to be had about this game. There's not a huge amount of variety in the gameplay, especially if you've played Test Subject Blue, but by the time the game begins to wear out its welcome you'll be finished with it. It's a well-polished and complete title. Test Subject Green features the adorable cartoon art style and animation that Nitrome is known for. Blue in particular is lovingly animated; it displays a variety of adorable quirks as you hop around, such as slamming itself against the side of its suit to fire the blaster. The game's story is told through short blurbs between each level; it's not Shakespeare but it certainly works.

Platform fans are bound to enjoy Test Subject Green while puzzle lovers won't be punished for a lack of twitch reflexes. It's an excellent hybrid of the two genres made possible through the power of science, much like astronaut ice cream is a delicious fusion of strawberry, vanilla and chocolate. Aren't you glad we live in this modern world?

Play Test Subject Green

Walkthrough Guide


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Test Subject Green Walkthrough

Level 01

Straight-forward - just follow the teleporters. Level 01

Level 02

You can usually pass underneath a drop enemy before it reaches you. Level 02

Level 03

A typical Test Project - jumping through teleporters and backtracking. Level 03

Level 04

Bouncing enemies can be unpredictable, but are easy to avoid. Level 04

Level 05

Avoiding the drop enemies is either about speed or timing. Level 05

Level 06

If you move fast enough, the pitching enemies won't hit you. Level 06

Level 07

The first of the laser-switch puzzles. Shoot the buttons to change the laser angle. Level 07

Level 08

It is unnecessary to shoot the big buttons, but hit the small button. Mirrors deflect bullets. Level 08

Level 09

The first level where you turn different block types on/off. Level 09

Level 10

The first real timing-orientated level. Don't try to rush it. Level 10

Level 11

It's all about shooting at switches and then jumping just as the platforms change. Level 11

Level 12

This is simple - just time jumps to avoid the laser. Remember to duck. Level 12

Level 13

It's advisable to first kill all the pitcher monsters before going for the gold piece. Level 13

Level 14

It's all about changing teleporters at the right time. Level 14

Level 15

It's actually pretty simple. You only need to hit the big switch once. Level 15

Level 16

Meet the mimic goo. Just keep ahead of it and time your encounters. Level 16

Level 17

Use the mimic in your favour by shooting at the right time. Level 17

Level 18

You only need to hit each switch once. Level 18

Level 19

This one is tricky. Backtrack through the teleporters several times. Level 19

Level 20

The first moving teleporter. Jump when the teleporter is aligned with the one you are facing. Level 20

Level 21

It's all about waiting for the moving teleporter to line up. Level 21

Level 22

The large button has to be hit three times. Level 22

Level 23

Just keep moving and take out the pitcher enemies when you can. Level 23

Level 24

Each switch should be used once. Level 24

Level 25

Time your jumps with the firing bullets and keep ahead of the mimic. Level 25

Level 26

You have to destroy both of the sentry guns before you can continue. Level 26

Level 27

Every button will only need to be hit once, except for the bottom button, which is hit twice. Level 27

Level 28

The floating enemy can be defeated by having him spit a bullet at you - duck and let it go through the teleporter behind you. Level 28

Level 29

Lots of backtracking, but each switch only needs to be hit once. Level 29

Level 30

No teleportation required. Watch out for the mimic at the bottom. Level 30

31 Comments

sporitus May 11, 2011 12:58 PM

Nitrome doesn`t work for Firefox - this is very sad

Reply
Randolph May 11, 2011 1:29 PM

Works fine with FF4...

Reply

I hope the original doctor is still alive.
And the ending hints another sequel!

Reply
cyclops May 11, 2011 5:44 PM

Anyone know how to solve level 8?

I like how the professor got abducted(please don't kill him!) and this weird egg shaped head evil man came out(with panda eyes when he take off glasses) and start fiddling with the lab.

Abit like two stories play out in one screen.(Test subject and the lab...)

Reply
Anonymous May 11, 2011 5:56 PM

Here's a hint for level 8:

the reflectors work for your bullets too.

Reply
douglasadamsreborn May 11, 2011 6:53 PM

This has the same feel as portal. Great game

Reply
Anonymous May 11, 2011 7:29 PM

do you have a hint for the level 25? thank you!
i;ve finished previous game so fast and on this i am stuck lol great game :)

Reply
shogg10 May 11, 2011 7:33 PM

In a part of the review, you said Blue instead of Green. Just pointing it out.

[I think it's because you're still playing as T.S. Blue in Test Subject Green. -Jay]

Reply
Anonymous May 11, 2011 7:48 PM

Brilliant, loved this one and the first...

I hope we get to

be the ED-209 chap at the end in the next game,

but I've got a nasty feeling that

it's going to be the enemy instead...

*gulp*

Reply
SkylerF May 11, 2011 8:46 PM

I gave up on 9. Got past the third-last turret...and 2 hit me.

Reply

Final score: 55225

10,310 short. :[

(Kudos to anyone who gets that.)

Reply
SkylerF May 11, 2011 9:24 PM

Got it.
Fake out!

Reply

Much more reflex based and less puzzles than the previous one. Still a good game, but it could be better :)

Reply

I do not see how they could have possibly wrecked anothe game.... but here it is, another lower quality game!

Reply

HOW do you get past level 9?!?! It's really bothering me. The motion sensors seem to fire a you whenever you try to move past the top step!

Reply

when you get to the 2. step from top to bottom you must ruun as fast as you can to the end.

Reply
Anonymous May 13, 2011 6:36 PM

its really sad that the professor died i keep having nightmares and now i have bagophobia im afraid of bags now especially black plastic bags if a sequel is coming who will be the professor's replacement it better not be that dumb dr nastidous he's so mean and evil i want the old professor back - cries - dang stupid nigthmare i gave for the idea for the game happened now im sad he can die but peopl might be sad they still did it though dang it!

Reply

Hello fellow nitromians out there. I cant get through level 25 and im dying to know what happens at the end. through ur comments... WHO IS ED-209 and what happened to the professor and blue? what did the green guy want ? Thanks.im dying to find out

Reply

Normally I can't stand Nitrome's games. Something about the art style and just ticks me off. And oftentimes I find their gameplay and the controls to be lacking.

That said, I was impressed with the Test Subject games, and not at all because I actually liked something that came from Nitrome. The gameplay is excellent, the puzzles are very clever, and the story is quite well done.

The green enemies are definitely where the story kicked into high gear for me, especially the Mimic. Now THAT was scary!

Looking forward to the next game.

Reply

I'm stuck on level 17.

Reply
Siobhan O'Ryan May 15, 2011 9:42 AM

I've figured out Level 9!

Once you get to the second-last step, look at the smartguns' radars, and when they're pointing away from the last step, jump up to the top platform and JUMP your way to the finish. That way the smartguns can't get a lock on you.

Reply

is it only me or the game won't load? It stuck on 75%!

Reply

I love this game,
BUT I cant get past lvl: 27.
Can anyone help me?

Please.

Reply

I saw the ending

I think he will build an army of those: battle type robots

Reply
p. observer May 15, 2011 7:36 PM

i love this game (and most games nitrome does) but the last level was a bit of a let down he said it was going to be the hardest yet but it was so easy bit of a let down at the end of a great game

Reply
aurora. May 15, 2011 10:56 PM

I do not like (in both blue and green) that there is such a long pause between shooting and walking, and that you can't shoot and walk at the same time.

Reply

It so does work 4 Firefox!

Reply

Funny. I beat TSG before TSB. I have no idea how...

Reply

Test Subject Green Walkthrough

Level 01

Straight-forward - just follow the teleporters. Level 01

Level 02

You can usually pass underneath a drop enemy before it reaches you. Level 02

Level 03

A typical Test Project - jumping through teleporters and backtracking. Level 03

Level 04

Bouncing enemies can be unpredictable, but are easy to avoid. Level 04

Level 05

Avoiding the drop enemies is either about speed or timing. Level 05

Level 06

If you move fast enough, the pitching enemies won't hit you. Level 06

Level 07

The first of the laser-switch puzzles. Shoot the buttons to change the laser angle. Level 07

Level 08

It is unnecessary to shoot the big buttons, but hit the small button. Mirrors deflect bullets. Level 08

Level 09

The first level where you turn different block types on/off. Level 09

Level 10

The first real timing-orientated level. Don't try to rush it. Level 10

Level 11

It's all about shooting at switches and then jumping just as the platforms change. Level 11

Level 12

This is simple - just time jumps to avoid the laser. Remember to duck. Level 12

Level 13

It's advisable to first kill all the pitcher monsters before going for the gold piece. Level 13

Level 14

It's all about changing teleporters at the right time. Level 14

Level 15

It's actually pretty simple. You only need to hit the big switch once. Level 15

Level 16

Meet the mimic goo. Just keep ahead of it and time your encounters. Level 16

Level 17

Use the mimic in your favour by shooting at the right time. Level 17

Level 18

You only need to hit each switch once. Level 18

Level 19

This one is tricky. Backtrack through the teleporters several times. Level 19

Level 20

The first moving teleporter. Jump when the teleporter is aligned with the one you are facing. Level 20

Level 21

It's all about waiting for the moving teleporter to line up. Level 21

Level 22

The large button has to be hit three times. Level 22

Level 23

Just keep moving and take out the pitcher enemies when you can. Level 23

Level 24

Each switch should be used once. Level 24

Level 25

Time your jumps with the firing bullets and keep ahead of the mimic. Level 25

Level 26

You have to destroy both of the sentry guns before you can continue. Level 26

Level 27

Every button will only need to be hit once, except for the bottom button, which is hit twice. Level 27

Level 28

The floating enemy can be defeated by having him spit a bullet at you - duck and let it go through the teleporter behind you. Level 28

Level 29

Lots of backtracking, but each switch only needs to be hit once. Level 29

Level 30

No teleportation required. Watch out for the mimic at the bottom. Level 30

Reply
Natsuko June 2, 2011 9:00 AM

This game reminds me of Spewer from Newgrounds - both games feature a blob and scientists...but that's about as far as the similarities go (in Spewer, you, uh, spew to go to the next level).
Anyhow, I'm a great Nitrome fan (and I love jayisgames.com for the reviews, comments and walkthroughs) and I'd really recommend Spewer to anyone who enjoyed the lab surroundings, and scientists looking at their experimetns through windows. Check it out here: https://jayisgames.com/archives/2009/05/spewer.php

Reply

I'm stuck on level 24, and the walkthrough doesn't help. HELP!

Reply

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