Weekday Escape N°329
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Hi, the newest Weekday Escape is here!
Selfdefiant is back with two more short and colorful escapes, and then you end up in isotronic's room. It doesn't take long to get out of there, and so you soon find yourself locked up in tomoLaSiDo's duplex. Your goal is to leave it with a small blue bird, preferably alive.
Have a good time and enjoy!
The scenario of Selfdefiant's escapes from U.S. states is very similar in each state. You find yourself in a U.S. state, you need to get out of there and usually (with few exceptions) is your goal to get money for a lift. Escape from Maine and Maryland doesn't differ much...good news is that money is super easy to get, especially in Maine. They are lying literally everywhere around...you just walk and suddenly...oh, look, a five dollar banknote! Very convenient.
The cursor is changing, autosave, one ending.
The White Room 2
Isotronic delivered a sequel to their White Room which we played in WE N°324. We've got a standard escape with a minimalist design, soothing (or unsettling, it depends on a player) soundtrack and several good puzzles. and this time without issues. Controlling is still a bit clumsy, though, and notice, that the TV set can be colntrolled on the arrow pad on the left side of it.
The cursor isn't changing, no save option, one ending.
Escape Challenge 155: Room with a Blue Bird
TomoLaSiDo locked you up in a duplex apartment this time. It's not large but never mind, two floors mean more puzzles and more rooms to explore, and that's good. You don't need to look for any hidden items, for happy ending is enough one cute blue bird. It's one of their most enjoyable escapes.
The cursor isn't changing, autosave, one ending.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Not so much a hint as it is helpful info to know about the game play, but I'll hide it nonetheless.
Puzzles won't respond until you've seen the associated hints for them.
It's just that I don't remember TomoLaSiDo doing this before.
White Room 2 was just as bad for me as the first one. The nodes are still extremely wonky and hard to navigate, and a couple of times I got a strange purple screen when clicking on something (I presume it was something from host site CrazyGames, but never showed an ad or anything expected). After solving the television puzzle, the screen went completely white until I clicked on it again. And the door keypad puzzle does not reset when you navigate away—you'll have to listen for that buzz sound as your only clue where you are in entering the code. (Click numbers until you hear a buzz, then enter the code. It isn't very intuitive.)
Shaking my head on this one. Isotronic is going to have to tighten up the bolts on their escapes—it's just not fun to play when there's this much flakiness involved.
TomoLaSiDo has used that restriction before [no solving until you've seen the clue(s)], but there seems to be no consistency. I think TomoLaSiDo uses that restriction pretty rarely—I know I've accidentally brute-forced puzzles in their games before, and been left wondering what I missed.
I kinda prefer it when developers don't use such restriction. On games with multiple endings (like those Neat Escape games we all love), sometimes the save game function fails to set a cookie and you have to start from scratch if you want that second ending. And sometimes, it's nice to blaze back through, hitting only the end-of-game puzzles, so you can watch those cute endings again. 😁
Thanks for the info. I found the same issues (except for the purple screen). It's "almost" a good game. The door keypad was the most frustrating. Back up and zoom in - sometimes the buzz happened immediately and then sometimes not. The first time in the game when looking around, it buzzed as soon as I zoomed in. Then after that it didn't. I read your post and that worked. You are right. It is pretty wonky.