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Weekday Escape N°324


Comments (17) | Views (8,202)

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Hi, the newest Weekday Escape is here!

At the beginning you are supposed to escape from two U.S. states with Selfdefiant, and then you find yourself in tomoLaSiDo's room with strange devices and locked drawers. Then comes a point'n'click game by nullelement about a little girl's dreams and the last is standard escape by isotronic, where some players may encounter difficulties - as usual, depends on your device and a browser.

Have a good time and enjoy!


Hooda Escape Indiana 2022

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Hooda Escape Iowa 2022

iowa.png

This week Selfdefiant wants you to find your way out from Indiana and Iowa. Escape from Indiana is an urban escape with a regular assingment - you are supposed to find a few lost things and after that you get a lift out from the state. In Iowa, you need to put the farm where you find yourself in order and while doing that, you find a key from the red truck parking outside the farm.
The cursor is changing, autosave, one ending.


Escape Challenge 152: Room with an Okiagari-Koboshi

beans.pngI am not sure what are you looking for in the latest tomoLaSiDo's room - the things you are collecting seem like jumping magic beans but the game's name says they are traditional Japanese dolls. Whatever the things are you need to get seven of those and meanwhile solve several puzzles.
The cursor isn't changing, autosave, one ending.


Tenpo La...

tenpola.pngSurreal point'n'click game by nullelement consists of twenty five levels, mostly one-scene ones, with cute and quite simple puzzles. If you don't know how to proceed in particular level you can always skip it and try the next one. To do that, click an arrow in the upper right corner and if you change your mind, youi can also go back and try again. Overall lovely game.


The cursor isn't changing, no save option, one ending.


whiteroom.pngBonus game: The White Room by isotronic is a nice escape but I experienced difficulties with this one (with controlling game) and that's why it's a bonus game. I did get through but several times I wasn't sure whether the problem is on my side or if it's the issue with the game. It's the game. Maybe another browser would help but I didn't try.


We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.


17 Comments

Man, those farmers in Iowa sure are weird…

Who on earth keeps a live chicken in a lockbox?  🤔

Reply

White Room works under Firefox, but it was flaky for me as well. I bet chrpa hit the same issue I found:

The four-digit safe in the wardrobe doesn't always respond when the correct code is entered. I had to enter it multiple times before it would work.

Reply

I love this toilet graffiti by tomoLaSiDo! In case you were wondering what those things were, okiagari-kobōshi are a Japanese roly-poly toy. (If you're American and old enough, you might remember those similar Weebles toys of the seventies—"Weebles wobble, but they don't fall down.") They always right themselves when knocked over due to their low center of gravity. Cats tend to love them as much as humans do.

A silly joke this reminded me of:

Two herds of cattle were grazing in the pastures of adjacent farms one day, and an unexpected storm blew up. The wind blew hard and furious, and knocked the cattle in one pasture completely off their feet. But in the other pasture, the cattle just swayed a bit and continued grazing.

When the blown-over cattle recovered, one cow approached the fence dividing the pastures. "I don't get it!" he exclaimed. "That wind sent us flying, but you guys didn't budge an inch. How is that possible?"

The other cow shrugged indifferently. "We bulls wobble, but we don't fall down."

🙃

Reply

Did I miss a clue for the clock puzzle in Escape Challenge 152: Room with an Okiagari-Koboshi? I found the solution by accident, but I don't recall anything that might have clued you in to that.

I did note that the okiagari-kobōshi which came out had the same image as the poster on the wall (the person who looked like an anthropomorphized fish). But nothing in that poster seemed to be a clue to anything.

Reply

Okay, Tenpo La… is just making my head hurt, and not in a good way. Breezed right through until I hit the 24th scene, and then had to resort to the video walkthrough on the game page. Very nonsensical, and I would have been on that for days without any clue how to progress.

But even with the walkthrough, can't get through the 25th scene. Is that a timed puzzle or something?

Reply

Tenpo

Cute but ... glitchy when I get to the part with 3 scenes. I watched a video walk through and I am supposed to pick up a stick beside the fish sign. I click on it and nothing happens. I also noticed a lot of lag in the holes / floating block scene. I had to skip that and a few other puzzles because of the lag.

Reply

Tenpo

I watched the walk through again and I have to

put the fish on the sign and then click the lever down and then click the fish that now has a something and then I get a something to use somewhere.

Still a cute game and it's probably my computer / browser combination that makes it laggy. I might try again later on a different machine.

Reply
jF January 12, 2022 4:59 PM replied to chrpa

Timed puzzle? Then I'm done with that game.

Speaking of puzzles, found a neat one you might like to consider for a Weekday Puzzle.

Take a look at Nothing on https://rubyleehs.itch.io. There's another version at CrazyGames which isn't Unity, I think.

Played that last night, and it was frustrating, bizarre, and a ton of fun.

Reply
jF January 12, 2022 6:11 PM replied to chrpa

Ah.  😁

Reply
stuckinabasement January 12, 2022 6:24 PM replied to chrpa

So I feel like maybe I don't know how to count ... I'm getting the 25th puzzle as the multi-screen one with the coconuts and the trampoline.

And the branch scene is the 26th.

I really liked this one - maybe because I have the mind of a child (who can't count that well!)

Thanks for the find, chrpa!

Reply
jF January 12, 2022 6:53 PM replied to chrpa

Ohhhh. It's…

…a Simon-style puzzle. I thought the movements of the things hanging down were random.

I tend to play escape games with the sound muted and my music playing (unless it's a really immersive one like Laqueus Escape or those Bart Bonte games). The audio cues here might have clued me in.

Oops.  😄

Reply
stuckinabasement January 13, 2022 7:08 AM replied to chrpa

LOL!!! I hear you.

Luckily with this one, you don't have to go through the whole thing. You can flip through the scenes at will - that's how I got my count.

Reply
jF January 13, 2022 4:40 PM replied to chrpa

Hey, the description said twenty-five levels. So next-to-last is 24th, riiiiight?  😁

(I didn't count either!  😄)

Reply

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