Costis doesn't remember how he got here. He doesn't know why the world keeps changing around him. And he certainly doesn't know the man in black who seems to be following him. But every little boy knows when it is time to explore, and so he will. For better or worse... Blackwood Prologue is an interactive art adventure by Blake Mann, that takes you inside the mind of a kid who just might be seeing his future in his dreams. Move Costis with the [WASD] or [arrow] keys, and click the pieces of dialogue to advance the story. There are also 6 hidden orbs to be unlocked by performing certain actions.
It's kind of hard to judge Blackwood Prologue as is. Certainly it has a marvelous atmosphere, and moments that manage to be both evocative and unsettling. However, like its inspiration Coma, there's more symbolism and eeriness than plot which makes it lean heavily to the "art" side of the "interactive art" descriptor. Certainly we have seen works that use the premise of dream logic as a crutch for vague or half-developed ideas. However, as the title states, the game is a prologue, and presumably the foreshadowing will pay off in the full Blackwood title the author currently has in development. For now though, Blackwood Prologue is an immersive, sometimes scary walk through a beautiful dreamscape, and hey, maybe that's enough.