Although the title might sound scary, this is just an ordinary escape game, with absolutely no dying involved. Yet, without a friendly invitation from a Mr. Whatshisname, nor any other explanation for why or how, Kiteretsu's Death Nine leaves you trapped inside an unassuming room with no apparent way out—and the drop from that balcony is a very long way down. Thus you must rely solely on your code-breaking, clue-sniffing abilities to reach your freedom. Hmm, if you put it that way, perhaps it is a little unnerving.
In the typical escape-the-room fashion, play Death Nine by searching for hints and items that you can put to use toward opening the boxes, cupboards and doors that impede your triumphant exit. Navigate by clicking the grey bars on the sides and bottom of the screen; study clues and pick up items by pointing-and-clicking on them. Highlight an object in your inventory to use it or select "about item" to take a closer look at it.
Without a changing cursor to signify interactive areas, keep a keen eye out for the visual indicators instead—click any object, or part of an object, that might be worth a second look. Pixel hunting is not needed, though; nothing is randomly hidden along a blank wall but do check out that slightly smudged spot right...there. A number of puzzles will require a notepad, screen grab, or eidetic memory to solve, so stock up on one or all and you're ready to begin.
Death Nine is not long or involved, and the graphics are not the most exciting we've seen here on Weekday Escape, yet it does offer a number of thinky puzzles to stretch your mental muscles on. What frustration might build up in the effort to make sense of it all will quickly dissipate when you reach the end, as a nice relaxing reward waits for you there. If you have the patience and are happy enough with sleuthing your way through, you won't be disappointed. That is unless, drawn by the title, you were expecting something more bloody—the sequel to Kill Eight, perhaps?