NFH Propaganda is a creepy point-and-click adventure game created using a combination of Flash and a series of HTML pages. The result is highly reminiscent of the 99 Rooms, and as equally artistic: just replace all the graffiti with ghoulish animation and weirdness. The effect is unsettling, but disappointingly non-scary.
Created by French photographer, William Belle, the game features photographs of various abandoned and ramshackled locales, mostly hospitals and factories. The music is originally from a project of one of the developer's friends, entitled Monster X.
By leveraging the game's audio and visual elements, the author attempts to creep you out by tackling all the most common fears, such as the fear of being alone, the fear of the dark, the fear of furtive sights, or the fear of people carrying a butcher's knife. And to that effect, it does a nice job indeed. The sound really adds to the environment with its ghoulish moans and groans and inhuman screams. Very weird, and therefore very cool.
The author does a nice job of overlaying animation onto his static photographs and providing interactivity using a simple point-and-click style. Unfortunately, the loading times can get in the way of a more immersive experience. And it might be prudent to note, before you begin playing, that this game is extremely long. It may also startle you a few times at first. However, after a while, the continued exposure to pools of blood and flying dead bodies will lessen their effect.
Note: this game is gory to the nth degree.
Nevertheless, it seems just as much work was poured into this as was many of the other games that can be found here, and is definitely worth checking out ...alone, late at night, in the dark, and with the sound turned up.
Update: The site that original hosted this piece is no longer available. The links above have been changed to a cached version of the site via archive.org, and therefore some content may be missing. For example, the link to the map on the site leads to a page that no longer exists. However, the map can be found here.