JiG is on Patreon and Needs You! Click here for more information

  • Review

  • Browser Games


  • Currently 4/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4/5 (57 votes)
Comments (8) | Views (10,072)


Lori.hWhen your sister, Bubble, falls ill, it's up to you to go seek out the only cure that is lost in a deep mine. Why you and you alone? Well, you're pretty darn good at cat puns and that's what every true neko hero needs. Iridescent by Osias Bantug, Kristoffer Lirazan, and Nicecream, is a platform game that dabbles a bit with puzzles and action. Your goal is to simply get to the door that leads to the next area, and all you have with you is your slingshot and trusty aim. You shot glowing gems, or spectrite stones, that are found laying around, but the gems only interact with things that are glowing the same color. Moving over a stone, with the [arrow] or [WASD] keys (and pressing [shift] lets you dash a short distance), you automatically pick it up as long as you're not holding anything else. Later when you find the statue of the goddess, Catnella, you can have the spectrite stones blessed by pressing [E] (controls can be seen in game by pressing [TAB]). When the blessed gem is shot, by holding down the left mouse button to build power, it activates its special ability. While most of the time the stones are for activating buttons and so forth, there are enemies along the way that sadly can't be hurt by your purrfect puns, but are less keen to rocks in the face.

iridescentIridescent was made for the stenciljam2015, but it's a pretty well polished game with a full story and with a good length that has you satisfied, but not bored. Not all the levels are headscratchers, but they don't have you just firing at anything in sight either. The levels are short so you get a good mix of both puzzles and action, even though nothing is overly challenging. It's a cute playthrough with a charming atmosphere that is only missing a few things, like a save, though the game is short enough you can finish in one sitting anyway, so missing that isn't soul crushing. One of the other things that seems a little off is how long it takes you to realize you're dead. With the one-hit kill set up, you can accidentally nudge, say, a bat, and go for about half a second more before you fade out, giving you a false sense of hope that you survived. But most of the levels are small enough restarting isn't that big of deal. This is one lovely adventure that you can relax and appreciate the beautiful art work, get a good chuckle or two out of and just simply enjoy.

Play Iridescent


Tobberian May 19, 2015 10:01 AM

It's bad practice to not show all key/button explanations somewhere.

Because of above you missed SHIFT for "temp boost".

(For all we know there could be hundreds of more functions).

Leopardmask May 19, 2015 2:15 PM

The control on this game is very weird, at least on my computer. It's not very responsive. Also, I played from somewhere else that doesn't handily give controls in the review, the game didn't show them in game, and I was very confused as to how to hit a button I could jump to or why I was picking up gems. Otherwise would be a very fun game, but I couldn't move my character very well because of the previously stated unresponsiveness on my computer.


Even though it's a practically useless function, that's definitely the best "pause" menu I've seen in a while.

Tobberian May 20, 2015 4:23 AM

TAB?.. they really should have used the Konami code.


How do you get past the first door?

HaloInverse June 9, 2015 9:22 PM

I managed to complete the game without knowing about [SHIFT], [TAB], [P], or [M]. The "Settings" gear leading to a "Retry" looped-arrow was fortunately obvious, but could have used a "?" icon which did what [TAB] does.

Dashing wouldn't have been helpful for anything but convenience with long hallways, though - no platforming/doors required it, and the monsters (and boss) were slow-paced enough to leisurely walk away from and/or normal-jump over. The primary challenge with the boss was to avoid shots that were too low to walk under (no ducking!) AND too high to jump over safely, which needed a bit of strategy with using the lower areas as cover without being trapped by a low swoop. This could still be accomplished (with a few retries) without dashing.

This is still pretty good for a five-day contest entry...BUT. This is "polished" as in "shiny, pretty, charming, creative, and lacking obvious bugs", but not as in "complete" or "well-tested", sadly. In addition to de-obfuscating the key bindings, the dashing should either be removed as superfluous, or more platforming puzzles/creature behaviour added which would make dashing necessary.

All in all, I feel this is clearly good enough in concept AND presentation to deserve being worked on further.


^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
chrpa Hello escapers, welcome to the new Weekday Escape! Almost traditionally, you start with pleasant Amajeto's room followed by another one of theirs. Nicolet settled their newest game in a small village where you need to visit all houses and interact...  ...
chrpa Hi, it's Wednesday, it's escape time again! The first comes sweet Detarame Factory game followed by well-done (and sweet) Shigeyuki Kagamura's escape where you turn into explorer of sewerage system and successful rescuer of lost cat. Lubricants and capsuled key...  ...
chrpa Hi, it's Wednesday and our new games are here! After lazy afternoon comes Amajeto's slow sunny morning with fresh coffee and something sweet. When you pull yourself together, it's time for a quest! Shigeyuki Kagamura's moon rabbit fall from the...  ...
chrpa Welcome! The week is over and the new Weekday Escape is here! It's lazy summer afternoon, and Amajeto locked you in their velvetish looking living room with colorful coctails standing here and there. After the escape, you are delivered mysterious...  ...

Visit our Sponsor


Recent Comments


Display 5 more comments
Limit to the last 5 comments

Game of the week

Maze: Sinister Play Collector's Edition

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Monthly Archives