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Hi, welcome to Weekday Escape!
This week is a bit different - we've got two games from new devs (I hope they would give us more games in future) and one regular one. All three are nice. The first one by hiragi wants you to open a safe, the second one by Selfdefiant wants you to escape a samurai village, and the last is interesting escape by H3PO4 - the dev is quite active recently, but their other games are unfortunately with a language barrier and only this one is playable for non-Japanese speaking players too.
Have a good time and enjoy!
Open The Safe
On the long journey through hundreds of rooms, devouted escapists have opened many safes with various contents - and the hiragi's one isn't much different. The safe you need to crack is locked with a standard paddle lock and all you need is a key - but to get it, you have to solve several nice puzzles. It's a good game - it has uncluttered surface, a clean graphics and the hints are clear. A joy to play.
The cursor isn't changing, no save option, one ending.
Samurai Escape
This Selfdefiant's escape is in 3D and it's very well done, you feel like watching a short animated movie. The village and its surroundings are beautiful and thanks to a changing cursor, it's easy to find a hotspot, and thanks to descriptions you know what the game wants from you. It's a comfortable playing.
The cursor is changing, a save option, one ending.
Escape From The Weather Room
H3PO4 in their escape want you to find your way out of a room with four door. The doors around the room are openable but you can't enter them, only look outisde, and so it seems that you have to find some other exit. Also seems, that each door leads to a different world since the weather conditions behind each door is remarkably different...can you figure out how to operate the pillar in the centre of the room and what exactly are you supposed to do there?
The cursor isn't changing, a save option, one ending. The game is in Japanese (descriptions of items, notes) but you can get through without difficulties with a bit of trying.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
open the safe almost got me... if you're having trouble with the dart board
remember your order of operations!
Not sure if I can play Open the Safe. The game screen is very large and it doesn't display the whole screen.
I'll try a different browser later and see if that works.
yeah, the actual game is small and in the middle of the big window. if you can scroll down to it without getting stuck you should be able to play!
In Escape From The Weather Room, only one bit of information in Japanese is really necessary to escape:
The folded piece of paper translates to something like, "The number is in the dark."
This clues you into examining the CONTROL key tag while inside whichever room is currently dark (set on the control panel to rain).
The back of the tag has the numbers 0109 in glow-in-the-dark ink. You can see these numbers only when you flip the key tag over while in a dark (rainy) room.
Other than that, you should be able to progress without knowing what the Japanese says.
Enjoyable game, but one small gripe:
Every time you change the setting on the control panel in the center of the room, instead of returning you to your previous view, it throws you back to facing the A door (△). If you're not paying attention, that can really confuse you.
If you're having trouble seeing all of Open The Safe, try accessing the game using this link. It will load the Unity game frame directly into the browser window, and should give you access to fullscreen and zooming functions.
(Under Mozilla Firefox, you can then select View > Full Screen through the menus, or just press F11. The game should then resize itself so you can see it all. You should also be able to hold CTRL and press + to enlarge or - to reduce the game frame and set it at a comfortable size. Other browsers should have similar controls, and mobile users might be able to pinch to size the game frame down enough to see it all.)
The one in Open The Safe that tripped me up was the keypad with green keys. Its clue tells you exactly how to solve it, but you gotta pay attention to everything that clue is telling you.
That black 1 drawn next to the diagram with the red line doesn't mean what you think it does.
It's not a 1—it's a representation of the slot underneath the keypad.
The slot shows you that you have to rotate the buttons 90º counterclockwise before entering the diagrammed solution (as shown by the red line) into the keypad.
Other than the wonky nature of the game frame, this was an enjoyable game!
That was a huge help, thank you!
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