In ScriptWelder's point-and-click puzzle game Don't Escape, you're not trying to find a way out of the tiny, cramped hunter's cottage, but rather a way to keep yourself in. See, werewolves aren't exactly known for their cuddly-wuddliness, whatever pop culture has taught you, and as a werewolf yourself, your only hope to avoid delivering bloody carnage to the townspeople nearby is to make sure you can't get out when the moon rises at night. There doesn't seem to be much outside, or in the single room that makes up the cottage's interior, but somehow you're going to have to make it work and shut off all avenues of escape when the beast comes out. Click around to gather items and try to figure out ways to keep yourself inside by creating as many obstacles as possible. If you can interact with something, your crosshairs will dim slightly. When you think you've done enough, click the hourglass in your inventory to advance time to dusk and cross your fingers, because if the werewolf inside you is still strong enough to get past all of your hastily erected blockades, the hapless villages don't stand a chance. Remember, nobody is ever Team Mass Murderer.
It's a clever concept, twisting the old escape-the-room formula around to force you to try to think of every possible way to keep yourself trapped later on. With a moody atmosphere and visuals, the game's concept feels even more urgent, and the lack of any real instruction beyond "keep yourself inside" means you're really going to have to get resourceful to succeed. The downside is the game's dark, somewhat muddy graphics make it both hard to see at times and easy to miss items, and when some interactive areas aren't indicated visually unless you mouse over that exact point, you wind up having to sweep the mouse around to make sure you aren't missing anything instead of relying on your own deduction. There is, for instance, a second page to the notes on the table, but clicking anywhere except one particular portion of the screen just exits you out of looking at them, so you'd be forgiven in thinking there's nothing there at all. Still, despite relying on some truly fiendish scrounging for success and some red herring items, Don't Escape is a fresh and welcome change to the genre. It almost feels like the sort of thing that could become a genre of its own, in fact, and I'd love to see even more installments and scenarios in the future.