Dream Builder: Amusement Park
You have just acquired your very own amusement park! Nevermind the story behind how or why this long-held dream has finally become reality, it just has. Now you can't wait to dig in, to build the most fantastical new rides, finger-sticky concessions and amazingly popular attractions in Dream Builder: Amusement Park. As you create, not only do you get to build to your heart's desire, you'll also earn the hearts of your customers in this colorful and addictive building simulation from Fugazo.
You begin at a desk where a map of four landscapes beckons your creative magic. To start, only "Sunvale" can be clicked on; the other park levels open as you gain trophies, and that's where the game really gets going. Time to design the most appealing amusement park you can imagine all while strategizing and carefully planning to best appeal to your visitors! This includes choosing which buildings to research and construct first, where to place your rides and attractions, and to whom to market your park. In addition, you're given challenges in the form of magazine goals; meet certain requirements to not only earn a feature in a popular magazine (thus gaining more park attendance) but also to get trophies and prizes such as hearts, coins, new research options and buildings.
As you achieve goals, others will become available, leaving you to decide which direction to take. Initially, money and hearts are not easy to come by, so it's possible to back yourself into a corner. You might want to play more than one profile until you've uncovered the secrets of amusement park success. Speaking of uncovering secrets, in a sort of Doodle God experimentation, find special combinations of buildings to make star zones and earn even more profits. Or, if you're at a loss, you could always buy the zoning secrets from the research menu. When you've completed your first park (or sooner, if you wish), you can move on to one of the other three parks, provided you have enough trophies. Each has a distinctly different theme with new goals, star zones and many unique buildings to discover.
Most importantly, though, the enjoyment of planning, building and re-designing until you've reached the ultimate amusement park perfection is never amiss. The addition of magazine goals means a unique style of challenge that you can't get from those other building sims. It also allows an unmatched amount of freedom to design your every whim without consequence of bankruptcy or vomiting children. Once you've finished all goals, you're still free to continue refurbishing and building. In this way, Dream Builder: Amusement Park becomes a giant sandbox not to be missed by anyone who loves theme parks, building and creating.
If your if-ever-I-find-a-genie-in-a-bottle list of three wishes is topped by "I'd put Disneyland to shame" (because, obviously, wishing for more wishes is cheating), then stop rubbing rusty old antiques and build your dreams on this instead.